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Minimap: Add new HUD flag for minimap radar mode

Flag default is true to not change default behaviour.
The existing minimap HUD flag remains the master control for minimap.
This commit is contained in:
paramat 2017-08-18 16:43:31 +01:00 committed by paramat
parent a3441638c6
commit 7657fe7a50
6 changed files with 33 additions and 17 deletions

View file

@ -2818,6 +2818,9 @@ void Game::toggleMinimap(bool shift_pressed)
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
mode = mapper->getMinimapMode();
mode = (MinimapMode)((int)mode + 1);
// If radar is disabled and in, or switching to, radar mode
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
mode = MINIMAP_MODE_OFF;
}
flags.show_minimap = true;

View file

@ -34,12 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Note that these visibility flags do not determine if the hud items are
// actually drawn, but rather, whether to draw the item should the rest
// of the game state permit it.
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_PARAM_HOTBAR_IMAGE 2

View file

@ -1183,18 +1183,23 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
assert(player != NULL);
bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE;
player->hud_flags &= ~mask;
player->hud_flags |= flags;
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
// Hide minimap if it has been disabled by the server
if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) {
if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
}
// Switch to surface mode if radar disabled by server
if (m_minimap && m_minimap_radar_disabled_by_server && was_minimap_radar_visible)
m_minimap->setMinimapMode(MINIMAP_MODE_SURFACEx1);
}
void Client::handleCommand_HudSetParam(NetworkPacket* pkt)

View file

@ -70,7 +70,8 @@ Player::Player(const char *name, IItemDefManager *idef):
hud_flags =
HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
HUD_FLAG_MINIMAP_RADAR_VISIBLE;
hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}

View file

@ -60,12 +60,13 @@ struct EnumString es_HudElementStat[] =
struct EnumString es_HudBuiltinElement[] =
{
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
{0, NULL},
};
@ -1569,6 +1570,8 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
lua_setfield(L, -2, "breathbar");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
lua_setfield(L, -2, "minimap");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
lua_setfield(L, -2, "minimap_radar");
return 1;
}