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Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
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b21fb18379
commit
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42 changed files with 463 additions and 1079 deletions
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@ -25,15 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/*
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PlayerMetaRef
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*/
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PlayerMetaRef *PlayerMetaRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(PlayerMetaRef **)ud; // unbox pointer
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}
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IMetadata *PlayerMetaRef::getmeta(bool auto_create)
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{
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@ -50,14 +41,6 @@ void PlayerMetaRef::reportMetadataChange(const std::string *name)
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// TODO
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}
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// garbage collector
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int PlayerMetaRef::gc_object(lua_State *L)
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{
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PlayerMetaRef *o = *(PlayerMetaRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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// Creates an PlayerMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
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@ -70,35 +53,7 @@ void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
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void PlayerMetaRef::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "metadata_class");
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lua_pushlstring(L, className, strlen(className));
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lua_settable(L, metatable);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__eq");
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lua_pushcfunction(L, l_equals);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_register(L, nullptr, methods);
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lua_pop(L, 1);
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registerMetadataClass(L, className, methods);
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// Cannot be created from Lua
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// lua_register(L, className, create_object);
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