mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
b21fb18379
commit
7632af3c73
42 changed files with 463 additions and 1079 deletions
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@ -40,15 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (ud == nullptr)
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luaL_typerror(L, narg, className);
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return *(ObjectRef**)ud; // unbox pointer
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}
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ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
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{
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ServerActiveObject *sao = ref->m_object;
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@ -99,7 +90,7 @@ int ObjectRef::l_remove(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -118,7 +109,7 @@ int ObjectRef::l_remove(lua_State *L)
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int ObjectRef::l_get_pos(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -131,7 +122,7 @@ int ObjectRef::l_get_pos(lua_State *L)
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int ObjectRef::l_set_pos(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -146,7 +137,7 @@ int ObjectRef::l_set_pos(lua_State *L)
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int ObjectRef::l_move_to(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -162,8 +153,8 @@ int ObjectRef::l_move_to(lua_State *L)
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int ObjectRef::l_punch(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *puncher_ref = checkobject(L, 2);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *puncher = getobject(puncher_ref);
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if (sao == nullptr || puncher == nullptr)
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@ -184,8 +175,8 @@ int ObjectRef::l_punch(lua_State *L)
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int ObjectRef::l_right_click(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref2 = checkobject(L, 2);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *sao2 = getobject(ref2);
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if (sao == nullptr || sao2 == nullptr)
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@ -199,7 +190,7 @@ int ObjectRef::l_right_click(lua_State *L)
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int ObjectRef::l_set_hp(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -231,7 +222,7 @@ int ObjectRef::l_set_hp(lua_State *L)
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int ObjectRef::l_get_hp(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr) {
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// Default hp is 1
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@ -249,7 +240,7 @@ int ObjectRef::l_get_hp(lua_State *L)
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int ObjectRef::l_get_inventory(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -266,7 +257,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
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int ObjectRef::l_get_wield_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -279,7 +270,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
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int ObjectRef::l_get_wield_index(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -292,7 +283,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
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int ObjectRef::l_get_wielded_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr) {
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// Empty ItemStack
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@ -310,7 +301,7 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
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int ObjectRef::l_set_wielded_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -329,7 +320,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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int ObjectRef::l_set_armor_groups(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -354,7 +345,7 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
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int ObjectRef::l_get_armor_groups(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -367,7 +358,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
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int ObjectRef::l_set_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -385,7 +376,7 @@ int ObjectRef::l_set_animation(lua_State *L)
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int ObjectRef::l_get_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -407,7 +398,7 @@ int ObjectRef::l_get_animation(lua_State *L)
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int ObjectRef::l_set_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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@ -427,7 +418,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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int ObjectRef::l_get_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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@ -448,7 +439,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
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int ObjectRef::l_set_eye_offset(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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@ -470,7 +461,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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int ObjectRef::l_get_eye_offset(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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@ -484,7 +475,7 @@ int ObjectRef::l_get_eye_offset(lua_State *L)
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int ObjectRef::l_send_mapblock(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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@ -502,7 +493,7 @@ int ObjectRef::l_send_mapblock(lua_State *L)
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int ObjectRef::l_set_animation_frame_speed(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -521,7 +512,7 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L)
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int ObjectRef::l_set_bone_position(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -538,7 +529,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
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int ObjectRef::l_get_bone_position(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -558,8 +549,8 @@ int ObjectRef::l_get_bone_position(lua_State *L)
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int ObjectRef::l_set_attach(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *parent_ref = checkobject(L, 2);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *parent = getobject(parent_ref);
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if (sao == nullptr || parent == nullptr)
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@ -593,7 +584,7 @@ int ObjectRef::l_set_attach(lua_State *L)
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int ObjectRef::l_get_attach(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -621,7 +612,7 @@ int ObjectRef::l_get_attach(lua_State *L)
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int ObjectRef::l_get_children(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -642,7 +633,7 @@ int ObjectRef::l_get_children(lua_State *L)
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int ObjectRef::l_set_detach(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -655,7 +646,7 @@ int ObjectRef::l_set_detach(lua_State *L)
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int ObjectRef::l_set_properties(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -674,7 +665,7 @@ int ObjectRef::l_set_properties(lua_State *L)
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int ObjectRef::l_get_properties(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -691,7 +682,7 @@ int ObjectRef::l_get_properties(lua_State *L)
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int ObjectRef::l_is_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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lua_pushboolean(L, (player != nullptr));
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return 1;
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@ -701,7 +692,7 @@ int ObjectRef::l_is_player(lua_State *L)
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int ObjectRef::l_set_nametag_attributes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -742,7 +733,7 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L)
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int ObjectRef::l_get_nametag_attributes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -778,7 +769,7 @@ int ObjectRef::l_get_nametag_attributes(lua_State *L)
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int ObjectRef::l_set_velocity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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LuaEntitySAO *sao = getluaobject(ref);
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if (sao == nullptr)
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return 0;
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@ -793,7 +784,7 @@ int ObjectRef::l_set_velocity(lua_State *L)
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int ObjectRef::l_add_velocity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -816,7 +807,7 @@ int ObjectRef::l_add_velocity(lua_State *L)
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int ObjectRef::l_get_velocity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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@ -840,7 +831,7 @@ int ObjectRef::l_get_velocity(lua_State *L)
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int ObjectRef::l_set_acceleration(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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LuaEntitySAO *entitysao = getluaobject(ref);
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if (entitysao == nullptr)
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return 0;
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@ -855,7 +846,7 @@ int ObjectRef::l_set_acceleration(lua_State *L)
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int ObjectRef::l_get_acceleration(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
|
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
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LuaEntitySAO *entitysao = getluaobject(ref);
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if (entitysao == nullptr)
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return 0;
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@ -869,7 +860,7 @@ int ObjectRef::l_get_acceleration(lua_State *L)
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int ObjectRef::l_set_rotation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
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LuaEntitySAO *entitysao = getluaobject(ref);
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if (entitysao == nullptr)
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return 0;
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@ -884,7 +875,7 @@ int ObjectRef::l_set_rotation(lua_State *L)
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int ObjectRef::l_get_rotation(lua_State *L)
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{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -900,7 +891,7 @@ int ObjectRef::l_get_rotation(lua_State *L)
|
|||
int ObjectRef::l_set_yaw(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -915,7 +906,7 @@ int ObjectRef::l_set_yaw(lua_State *L)
|
|||
int ObjectRef::l_get_yaw(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -930,7 +921,7 @@ int ObjectRef::l_get_yaw(lua_State *L)
|
|||
int ObjectRef::l_set_texture_mod(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -945,7 +936,7 @@ int ObjectRef::l_set_texture_mod(lua_State *L)
|
|||
int ObjectRef::l_get_texture_mod(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -960,7 +951,7 @@ int ObjectRef::l_get_texture_mod(lua_State *L)
|
|||
int ObjectRef::l_set_sprite(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -979,7 +970,7 @@ int ObjectRef::l_set_sprite(lua_State *L)
|
|||
int ObjectRef::l_get_entity_name(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
log_deprecated(L,"Deprecated call to \"get_entity_name");
|
||||
if (entitysao == nullptr)
|
||||
|
@ -995,7 +986,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
|
|||
int ObjectRef::l_get_luaentity(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
LuaEntitySAO *entitysao = getluaobject(ref);
|
||||
if (entitysao == nullptr)
|
||||
return 0;
|
||||
|
@ -1010,7 +1001,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
|
|||
int ObjectRef::l_get_player_name(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr) {
|
||||
lua_pushlstring(L, "", 0);
|
||||
|
@ -1025,7 +1016,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
|
|||
int ObjectRef::l_get_look_dir(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1048,7 +1039,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to get_look_pitch, use get_look_vertical instead");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1066,7 +1057,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1079,7 +1070,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
|
|||
int ObjectRef::l_get_look_vertical(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1092,7 +1083,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
|
|||
int ObjectRef::l_get_look_horizontal(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1105,7 +1096,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
|
|||
int ObjectRef::l_set_look_vertical(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1120,7 +1111,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
|
|||
int ObjectRef::l_set_look_horizontal(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1140,7 +1131,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to set_look_pitch, use set_look_vertical instead.");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1160,7 +1151,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1175,7 +1166,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
|
|||
int ObjectRef::l_set_fov(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1194,7 +1185,7 @@ int ObjectRef::l_set_fov(lua_State *L)
|
|||
int ObjectRef::l_get_fov(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1211,7 +1202,7 @@ int ObjectRef::l_get_fov(lua_State *L)
|
|||
int ObjectRef::l_set_breath(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1226,7 +1217,7 @@ int ObjectRef::l_set_breath(lua_State *L)
|
|||
int ObjectRef::l_get_breath(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1243,7 +1234,7 @@ int ObjectRef::l_set_attribute(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to set_attribute, use MetaDataRef methods instead.");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1264,7 +1255,7 @@ int ObjectRef::l_get_attribute(lua_State *L)
|
|||
log_deprecated(L,
|
||||
"Deprecated call to get_attribute, use MetaDataRef methods instead.");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO* playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1284,7 +1275,7 @@ int ObjectRef::l_get_attribute(lua_State *L)
|
|||
// get_meta(self, attribute)
|
||||
int ObjectRef::l_get_meta(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO *playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1298,7 +1289,7 @@ int ObjectRef::l_get_meta(lua_State *L)
|
|||
int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1314,7 +1305,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
|||
int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1329,7 +1320,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
|||
int ObjectRef::l_set_formspec_prepend(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1345,7 +1336,7 @@ int ObjectRef::l_set_formspec_prepend(lua_State *L)
|
|||
int ObjectRef::l_get_formspec_prepend(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1360,7 +1351,7 @@ int ObjectRef::l_get_formspec_prepend(lua_State *L)
|
|||
int ObjectRef::l_get_player_control(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
|
||||
lua_newtable(L);
|
||||
|
@ -1400,7 +1391,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
|
|||
int ObjectRef::l_get_player_control_bits(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
|
@ -1429,7 +1420,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
|
|||
int ObjectRef::l_set_physics_override(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
PlayerSAO *playersao = getplayersao(ref);
|
||||
if (playersao == nullptr)
|
||||
return 0;
|
||||
|
@ -1472,7 +1463,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
|
|||
int ObjectRef::l_get_physics_override(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1498,7 +1489,7 @@ int ObjectRef::l_get_physics_override(lua_State *L)
|
|||
int ObjectRef::l_hud_add(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1520,7 +1511,7 @@ int ObjectRef::l_hud_add(lua_State *L)
|
|||
int ObjectRef::l_hud_remove(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1538,7 +1529,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
|
|||
int ObjectRef::l_hud_change(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1564,7 +1555,7 @@ int ObjectRef::l_hud_change(lua_State *L)
|
|||
int ObjectRef::l_hud_get(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1583,7 +1574,7 @@ int ObjectRef::l_hud_get(lua_State *L)
|
|||
int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1609,7 +1600,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
|
|||
int ObjectRef::l_hud_get_flags(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1627,7 +1618,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
|
|||
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1645,7 +1636,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
|||
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1658,7 +1649,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
|||
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1673,7 +1664,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
|||
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1688,7 +1679,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
|||
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1703,7 +1694,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
|||
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1718,7 +1709,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
|||
int ObjectRef::l_set_sky(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1893,7 +1884,7 @@ static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
|
|||
int ObjectRef::l_get_sky(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1946,7 +1937,7 @@ int ObjectRef::l_get_sky_color(lua_State *L)
|
|||
|
||||
log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1960,7 +1951,7 @@ int ObjectRef::l_get_sky_color(lua_State *L)
|
|||
int ObjectRef::l_set_sun(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -1988,7 +1979,7 @@ int ObjectRef::l_set_sun(lua_State *L)
|
|||
int ObjectRef::l_get_sun(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2015,7 +2006,7 @@ int ObjectRef::l_get_sun(lua_State *L)
|
|||
int ObjectRef::l_set_moon(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2041,7 +2032,7 @@ int ObjectRef::l_set_moon(lua_State *L)
|
|||
int ObjectRef::l_get_moon(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2064,7 +2055,7 @@ int ObjectRef::l_get_moon(lua_State *L)
|
|||
int ObjectRef::l_set_stars(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2098,7 +2089,7 @@ int ObjectRef::l_set_stars(lua_State *L)
|
|||
int ObjectRef::l_get_stars(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2123,7 +2114,7 @@ int ObjectRef::l_get_stars(lua_State *L)
|
|||
int ObjectRef::l_set_clouds(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2166,7 +2157,7 @@ int ObjectRef::l_set_clouds(lua_State *L)
|
|||
int ObjectRef::l_get_clouds(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2198,7 +2189,7 @@ int ObjectRef::l_get_clouds(lua_State *L)
|
|||
int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2221,7 +2212,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
|||
int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2242,7 +2233,7 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
|||
int ObjectRef::l_set_minimap_modes(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2295,7 +2286,7 @@ int ObjectRef::l_set_minimap_modes(lua_State *L)
|
|||
int ObjectRef::l_set_lighting(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2316,7 +2307,7 @@ int ObjectRef::l_set_lighting(lua_State *L)
|
|||
int ObjectRef::l_get_lighting(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2335,7 +2326,7 @@ int ObjectRef::l_get_lighting(lua_State *L)
|
|||
int ObjectRef::l_respawn(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == nullptr)
|
||||
return 0;
|
||||
|
@ -2362,33 +2353,17 @@ void ObjectRef::create(lua_State *L, ServerActiveObject *object)
|
|||
|
||||
void ObjectRef::set_null(lua_State *L)
|
||||
{
|
||||
ObjectRef *obj = checkobject(L, -1);
|
||||
ObjectRef *obj = checkObject<ObjectRef>(L, -1);
|
||||
obj->m_object = nullptr;
|
||||
}
|
||||
|
||||
void ObjectRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_register(L, nullptr, methods); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
static const luaL_Reg metamethods[] = {
|
||||
{"__gc", gc_object},
|
||||
{0, 0}
|
||||
};
|
||||
registerClass(L, className, methods, metamethods);
|
||||
}
|
||||
|
||||
const char ObjectRef::className[] = "ObjectRef";
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue