1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Consolidate API object code (#12728)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-10-04 08:31:36 -04:00 committed by GitHub
parent b21fb18379
commit 7632af3c73
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
42 changed files with 463 additions and 1079 deletions

View file

@ -31,7 +31,6 @@ class LuaPerlinNoise : public ModApiBase
private:
NoiseParams np;
static const char className[];
static luaL_Reg methods[];
// Exported functions
@ -50,12 +49,12 @@ public:
// Creates an LuaPerlinNoise and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPerlinNoise *checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -65,7 +64,6 @@ class LuaPerlinNoiseMap : public ModApiBase
{
Noise *noise;
static const char className[];
static luaL_Reg methods[];
// Exported functions
@ -92,12 +90,12 @@ public:
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -108,7 +106,6 @@ class LuaPseudoRandom : public ModApiBase
private:
PseudoRandom m_pseudo;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
@ -126,9 +123,9 @@ public:
// Creates an LuaPseudoRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPseudoRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -139,7 +136,6 @@ class LuaPcgRandom : public ModApiBase
private:
PcgRandom m_rnd;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
@ -162,9 +158,9 @@ public:
// Creates an LuaPcgRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPcgRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -174,7 +170,6 @@ class LuaSecureRandom : public ModApiBase
{
private:
static const size_t RAND_BUF_SIZE = 2048;
static const char className[];
static const luaL_Reg methods[];
u32 m_rand_idx;
@ -195,7 +190,7 @@ public:
// Creates an LuaSecureRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaSecureRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};