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Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
b21fb18379
commit
7632af3c73
42 changed files with 463 additions and 1079 deletions
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@ -57,14 +57,14 @@ ModChannelRef::ModChannelRef(const std::string &modchannel) :
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int ModChannelRef::l_leave(lua_State *L)
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{
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ModChannelRef *ref = checkobject(L, 1);
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ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
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getGameDef(L)->leaveModChannel(ref->m_modchannel_name);
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return 0;
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}
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int ModChannelRef::l_send_all(lua_State *L)
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{
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ModChannelRef *ref = checkobject(L, 1);
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ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
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ModChannel *channel = getobject(L, ref);
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if (!channel || !channel->canWrite())
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return 0;
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@ -78,7 +78,7 @@ int ModChannelRef::l_send_all(lua_State *L)
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int ModChannelRef::l_is_writeable(lua_State *L)
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{
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ModChannelRef *ref = checkobject(L, 1);
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ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
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ModChannel *channel = getobject(L, ref);
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if (!channel)
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return 0;
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@ -88,27 +88,11 @@ int ModChannelRef::l_is_writeable(lua_State *L)
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}
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void ModChannelRef::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // Drop metatable
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luaL_register(L, nullptr, methods); // fill methodtable
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lua_pop(L, 1); // Drop methodtable
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static const luaL_Reg metamethods[] = {
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{"__gc", gc_object},
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{0, 0}
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};
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registerClass(L, className, methods, metamethods);
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}
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void ModChannelRef::create(lua_State *L, const std::string &channel)
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@ -126,17 +110,6 @@ int ModChannelRef::gc_object(lua_State *L)
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return 0;
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}
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ModChannelRef *ModChannelRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(ModChannelRef **)ud; // unbox pointer
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}
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ModChannel *ModChannelRef::getobject(lua_State *L, ModChannelRef *ref)
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{
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return getGameDef(L)->getModChannel(ref->m_modchannel_name);
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