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Consolidate API object code (#12728)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-10-04 08:31:36 -04:00 committed by GitHub
parent b21fb18379
commit 7632af3c73
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 463 additions and 1079 deletions

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@ -50,7 +50,7 @@ void LuaMinimap::create(lua_State *L, Minimap *m)
int LuaMinimap::l_get_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
push_v3s16(L, m->getPos());
@ -59,7 +59,7 @@ int LuaMinimap::l_get_pos(lua_State *L)
int LuaMinimap::l_set_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
m->setPos(read_v3s16(L, 2));
@ -68,7 +68,7 @@ int LuaMinimap::l_set_pos(lua_State *L)
int LuaMinimap::l_get_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getAngle());
@ -77,7 +77,7 @@ int LuaMinimap::l_get_angle(lua_State *L)
int LuaMinimap::l_set_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
m->setAngle(lua_tointeger(L, 2));
@ -86,7 +86,7 @@ int LuaMinimap::l_set_angle(lua_State *L)
int LuaMinimap::l_get_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getModeIndex());
@ -95,7 +95,7 @@ int LuaMinimap::l_get_mode(lua_State *L)
int LuaMinimap::l_set_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
u32 mode = lua_tointeger(L, 2);
@ -108,7 +108,7 @@ int LuaMinimap::l_set_mode(lua_State *L)
int LuaMinimap::l_set_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
if (!lua_isnumber(L, 2))
return 0;
@ -119,7 +119,7 @@ int LuaMinimap::l_set_shape(lua_State *L)
int LuaMinimap::l_get_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushnumber(L, (int)m->getMinimapShape());
@ -135,7 +135,7 @@ int LuaMinimap::l_show(lua_State *L)
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
// This is not very adapted to new minimap mode management. Btw, tried
@ -153,7 +153,7 @@ int LuaMinimap::l_hide(lua_State *L)
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
// This is not very adapted to new minimap mode management. Btw, tried
@ -166,19 +166,6 @@ int LuaMinimap::l_hide(lua_State *L)
return 1;
}
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaMinimap **)ud; // unbox pointer
}
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
{
return ref->m_minimap;
@ -192,27 +179,11 @@ int LuaMinimap::gc_object(lua_State *L) {
void LuaMinimap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
const char LuaMinimap::className[] = "Minimap";