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Add Generator Element Management framework

Add BiomeManager, OreManager, DecorationManager, and SchematicManager
This commit is contained in:
kwolekr 2014-11-12 23:01:13 -05:00
parent f25cc0dbae
commit 7616537bc0
22 changed files with 620 additions and 464 deletions

View file

@ -25,13 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
#include "mg_biome.h"
#include "emerge.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen_v7.h"
#include "settings.h"
#include "main.h"
#include "log.h"
@ -85,7 +85,7 @@ struct EnumString ModApiMapgen::es_Rotation[] =
static void read_schematic_replacements(lua_State *L,
std::map<std::string, std::string> replace_names, int index)
std::map<std::string, std::string> &replace_names, int index)
{
lua_pushnil(L);
while (lua_next(L, index)) {
@ -310,13 +310,13 @@ int ModApiMapgen::l_register_biome(lua_State *L)
luaL_checktype(L, index, LUA_TTABLE);
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome(terrain);
Biome *b = bmgr->create(terrain);
b->name = getstringfield_default(L, index, "name", "<no name>");
b->name = getstringfield_default(L, index, "name", "");
b->depth_top = getintfield_default(L, index, "depth_top", 1);
b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
b->height_min = getintfield_default(L, index, "height_min", 0);
@ -325,7 +325,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
b->flags = 0; //reserved
if (!bmgr->addBiome(b)) {
u32 id = bmgr->add(b);
if (id == (u32)-1) {
delete b;
return 0;
}
@ -344,7 +345,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
verbosestream << "register_biome: " << b->name << std::endl;
return 0;
lua_pushinteger(L, id);
return 1;
}
// register_decoration({lots of stuff})
@ -353,20 +355,22 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
EmergeManager *emerge = getServer(L)->getEmergeManager();
BiomeDefManager *bdef = emerge->biomedef;
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr;
enum DecorationType decotype = (DecorationType)getenumfield(L, index,
"deco_type", es_DecorationType, -1);
Decoration *deco = createDecoration(decotype);
Decoration *deco = decomgr->create(decotype);
if (!deco) {
errorstream << "register_decoration: decoration placement type "
<< decotype << " not implemented";
return 0;
}
deco->name = getstringfield_default(L, index, "name", "");
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
deco->sidelen = getintfield_default(L, index, "sidelen", 8);
if (deco->sidelen <= 0) {
@ -391,9 +395,11 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
std::vector<const char *> biome_list;
getstringlistfield(L, index, "biomes", biome_list);
for (size_t i = 0; i != biome_list.size(); i++) {
u8 biomeid = bdef->getBiomeIdByName(biome_list[i]);
if (biomeid)
deco->biomes.insert(biomeid);
Biome *b = (Biome *)biomemgr->getByName(biome_list[i]);
if (!b)
continue;
deco->biomes.insert(b->id);
}
//// Handle decoration type-specific parameters
@ -403,7 +409,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
success = regDecoSimple(L, resolver, (DecoSimple *)deco);
break;
case DECO_SCHEMATIC:
success = regDecoSchematic(L, resolver, (DecoSchematic *)deco);
success = regDecoSchematic(L, ndef, (DecoSchematic *)deco);
break;
case DECO_LSYSTEM:
break;
@ -414,12 +420,14 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
return 0;
}
emerge->decorations.push_back(deco);
u32 id = decomgr->add(deco);
if (id == (u32)-1) {
delete deco;
return 0;
}
verbosestream << "register_decoration: decoration '" << deco->getName()
<< "' registered" << std::endl;
return 0;
lua_pushinteger(L, id);
return 1;
}
bool ModApiMapgen::regDecoSimple(lua_State *L,
@ -461,8 +469,8 @@ bool ModApiMapgen::regDecoSimple(lua_State *L,
return true;
}
bool ModApiMapgen::regDecoSchematic(lua_State *L,
NodeResolver *resolver, DecoSchematic *deco)
bool ModApiMapgen::regDecoSchematic(lua_State *L, INodeDefManager *ndef,
DecoSchematic *deco)
{
int index = 1;
@ -478,19 +486,16 @@ bool ModApiMapgen::regDecoSchematic(lua_State *L,
read_schematic_replacements(L, replace_names, lua_gettop(L));
lua_pop(L, 1);
Schematic *schem = new Schematic;
lua_getfield(L, index, "schematic");
if (!read_schematic(L, -1, deco, getServer(L))) {
if (!get_schematic(L, -1, schem, ndef, replace_names)) {
lua_pop(L, 1);
delete schem;
return false;
}
lua_pop(L, 1);
if (!deco->filename.empty() &&
!deco->loadSchematicFile(resolver, replace_names)) {
errorstream << "register_decoration: failed to load schematic"
" file '" << deco->filename << "'" << std::endl;
return false;
}
deco->schematic = schem;
return true;
}
@ -501,25 +506,25 @@ int ModApiMapgen::l_register_ore(lua_State *L)
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
EmergeManager *emerge = getServer(L)->getEmergeManager();
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
enum OreType oretype = (OreType)getenumfield(L, index,
"ore_type", es_OreType, ORE_SCATTER);
Ore *ore = createOre(oretype);
Ore *ore = oremgr->create(oretype);
if (!ore) {
errorstream << "register_ore: ore_type "
<< oretype << " not implemented";
errorstream << "register_ore: ore_type " << oretype << " not implemented";
return 0;
}
ore->name = getstringfield_default(L, index, "name", "");
ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
ore->clust_size = getintfield_default(L, index, "clust_size", 0);
ore->height_min = getintfield_default(L, index, "height_min", 0);
ore->height_max = getintfield_default(L, index, "height_max", 0);
ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0);
ore->noise = NULL;
ore->flags = 0;
@ -536,6 +541,12 @@ int ModApiMapgen::l_register_ore(lua_State *L)
ore->np = read_noiseparams(L, -1);
lua_pop(L, 1);
u32 id = oremgr->add(ore);
if (id == (u32)-1) {
delete ore;
return 0;
}
std::vector<const char *> wherein_names;
getstringlistfield(L, index, "wherein", wherein_names);
for (size_t i = 0; i != wherein_names.size(); i++)
@ -544,17 +555,14 @@ int ModApiMapgen::l_register_ore(lua_State *L)
resolver->addNode(getstringfield_default(L, index, "ore", ""),
"", CONTENT_AIR, &ore->c_ore);
emerge->ores.push_back(ore);
//verbosestream << "register_ore: ore '" << ore->ore_name
// << "' registered" << std::endl;
return 0;
lua_pushinteger(L, id);
return 1;
}
// create_schematic(p1, p2, probability_list, filename)
int ModApiMapgen::l_create_schematic(lua_State *L)
{
DecoSchematic dschem;
Schematic schem;
Map *map = &(getEnv(L)->getMap());
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
@ -594,20 +602,19 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
}
}
const char *s = lua_tostring(L, 4);
dschem.filename = std::string(s ? s : "");
const char *filename = luaL_checkstring(L, 4);
if (!dschem.getSchematicFromMap(map, p1, p2)) {
if (!schem.getSchematicFromMap(map, p1, p2)) {
errorstream << "create_schematic: failed to get schematic "
"from map" << std::endl;
return 0;
}
dschem.applyProbabilities(p1, &prob_list, &slice_prob_list);
schem.applyProbabilities(p1, &prob_list, &slice_prob_list);
dschem.saveSchematicFile(ndef);
schem.saveSchematicToFile(filename, ndef);
actionstream << "create_schematic: saved schematic file '"
<< dschem.filename << "'." << std::endl;
<< filename << "'." << std::endl;
return 1;
}
@ -615,38 +622,36 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{
DecoSchematic dschem;
Schematic schem;
Map *map = &(getEnv(L)->getMap());
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
//// Read position
v3s16 p = read_v3s16(L, 1);
if (!read_schematic(L, 2, &dschem, getServer(L)))
return 0;
//// Read rotation
int rot = ROTATE_0;
if (lua_isstring(L, 3))
string_to_enum(es_Rotation, rot, std::string(lua_tostring(L, 3)));
dschem.rotation = (Rotation)rot;
std::map<std::string, std::string> replace_names;
if (lua_istable(L, 4))
read_schematic_replacements(L, replace_names, 4);
//// Read force placement
bool force_placement = true;
if (lua_isboolean(L, 5))
force_placement = lua_toboolean(L, 5);
if (!dschem.filename.empty()) {
if (!dschem.loadSchematicFile(resolver, replace_names)) {
errorstream << "place_schematic: failed to load schematic file '"
<< dschem.filename << "'" << std::endl;
return 0;
}
//// Read node replacements
std::map<std::string, std::string> replace_names;
if (lua_istable(L, 4))
read_schematic_replacements(L, replace_names, 4);
//// Read schematic
if (!get_schematic(L, 2, &schem, ndef, replace_names)) {
errorstream << "place_schematic: failed to get schematic" << std::endl;
return 0;
}
dschem.placeStructure(map, p, force_placement);
schem.placeStructure(map, p, 0, (Rotation)rot, force_placement, ndef);
return 1;
}

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class INodeDefManager;
class NodeResolver;
class DecoSimple;
class DecoSchematic;
@ -60,7 +61,7 @@ private:
static bool regDecoSimple(lua_State *L,
NodeResolver *resolver, DecoSimple *deco);
static bool regDecoSchematic(lua_State *L,
NodeResolver *resolver, DecoSchematic *deco);
INodeDefManager *ndef, DecoSchematic *deco);
static struct EnumString es_BiomeTerrainType[];
static struct EnumString es_DecorationType[];