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Add Generator Element Management framework

Add BiomeManager, OreManager, DecorationManager, and SchematicManager
This commit is contained in:
kwolekr 2014-11-12 23:01:13 -05:00
parent f25cc0dbae
commit 7616537bc0
22 changed files with 620 additions and 464 deletions

View file

@ -30,11 +30,8 @@ class ManualMapVoxelManipulator;
class PseudoRandom;
class NodeResolver;
/////////////////// Decoration flags
#define DECO_PLACE_CENTER_X 1
#define DECO_PLACE_CENTER_Y 2
#define DECO_PLACE_CENTER_Z 4
#define DECO_SCHEM_CIDS_UPDATED 8
/////////////////// Schematic flags
#define SCHEM_CIDS_UPDATED 0x08
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
@ -44,42 +41,50 @@ class NodeResolver;
#define MTSCHEM_PROB_NEVER 0x00
#define MTSCHEM_PROB_ALWAYS 0xFF
extern FlagDesc flagdesc_deco_schematic[];
class DecoSchematic : public Decoration {
class Schematic : public GenElement {
public:
std::string filename;
std::vector<content_t> c_nodes;
u32 flags;
Rotation rotation;
v3s16 size;
MapNode *schematic;
MapNode *schemdata;
u8 *slice_probs;
DecoSchematic();
~DecoSchematic();
Schematic();
~Schematic();
void updateContentIds();
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
virtual std::string getName();
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
Rotation rot, bool force_placement);
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFile(NodeResolver *resolver,
bool loadSchematicFromFile(const char *filename, NodeResolver *resolver,
std::map<std::string, std::string> &replace_names);
void saveSchematicFile(INodeDefManager *ndef);
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p, bool force_placement);
void placeStructure(Map *map, v3s16 p, u32 flags,
Rotation rot, bool force_placement, INodeDefManager *nef);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
std::vector<std::pair<s16, u8> > *splist);
};
class SchematicManager : public GenElementManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
SchematicManager(IGameDef *gamedef) {}
~SchematicManager() {}
Schematic *create(int type)
{
return new Schematic;
}
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
std::vector<content_t> *usednodes);