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Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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commit
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22 changed files with 620 additions and 464 deletions
48
src/mg_ore.h
48
src/mg_ore.h
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@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_ORE_HEADER
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#include "util/string.h"
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#include "mapnode.h"
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#include "mapgen.h"
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class NoiseParams;
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class Noise;
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@ -29,10 +29,13 @@ class Mapgen;
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class ManualMapVoxelManipulator;
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/////////////////// Ore generation flags
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// Use absolute value of height to determine ore placement
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#define OREFLAG_ABSHEIGHT 0x01
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// Use 3d noise to get density of ore placement, instead of just the position
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#define OREFLAG_DENSITY 0x02 // not yet implemented
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// For claylike ore types, place ore if the number of surrounding
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// nodes isn't the specified node
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#define OREFLAG_NODEISNT 0x04 // not yet implemented
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@ -40,7 +43,6 @@ class ManualMapVoxelManipulator;
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#define ORE_RANGE_ACTUAL 1
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#define ORE_RANGE_MIRROR 2
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extern FlagDesc flagdesc_ore[];
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enum OreType {
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ORE_SCATTER,
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@ -48,7 +50,9 @@ enum OreType {
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ORE_CLAYLIKE
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};
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class Ore {
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extern FlagDesc flagdesc_ore[];
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class Ore : public GenElement {
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public:
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content_t c_ore; // the node to place
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std::vector<content_t> c_wherein; // the nodes to be placed in
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@ -63,32 +67,50 @@ public:
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NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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Ore() {
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c_ore = CONTENT_IGNORE;
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np = NULL;
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noise = NULL;
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}
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Ore();
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virtual ~Ore();
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void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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virtual std::string getName();
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};
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class OreScatter : public Ore {
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~OreScatter() {}
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virtual ~OreScatter() {}
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreSheet : public Ore {
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~OreSheet() {}
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virtual ~OreSheet() {}
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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Ore *createOre(OreType type);
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class OreManager : public GenElementManager {
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public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x10000;
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OreManager(IGameDef *gamedef) {}
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~OreManager() {}
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Ore *create(int type)
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{
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switch (type) {
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case ORE_SCATTER:
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return new OreScatter;
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case ORE_SHEET:
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return new OreSheet;
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//case ORE_CLAYLIKE: //TODO: implement this!
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// return new OreClaylike;
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default:
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return NULL;
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}
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}
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size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
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};
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#endif
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