mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-27 17:28:41 +00:00
Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
This commit is contained in:
parent
f25cc0dbae
commit
7616537bc0
22 changed files with 620 additions and 464 deletions
|
@ -21,12 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define MG_DECORATION_HEADER
|
||||
|
||||
#include <set>
|
||||
#include "mapnode.h"
|
||||
#include "mapgen.h"
|
||||
|
||||
class NoiseParams;
|
||||
class Mapgen;
|
||||
class ManualMapVoxelManipulator;
|
||||
class PseudoRandom;
|
||||
class Schematic;
|
||||
|
||||
enum DecorationType {
|
||||
DECO_SIMPLE,
|
||||
|
@ -34,6 +35,13 @@ enum DecorationType {
|
|||
DECO_LSYSTEM
|
||||
};
|
||||
|
||||
#define DECO_PLACE_CENTER_X 0x01
|
||||
#define DECO_PLACE_CENTER_Y 0x02
|
||||
#define DECO_PLACE_CENTER_Z 0x04
|
||||
|
||||
extern FlagDesc flagdesc_deco_schematic[];
|
||||
|
||||
|
||||
#if 0
|
||||
struct CutoffData {
|
||||
VoxelArea a;
|
||||
|
@ -49,7 +57,7 @@ struct CutoffData {
|
|||
};
|
||||
#endif
|
||||
|
||||
class Decoration {
|
||||
class Decoration : public GenElement {
|
||||
public:
|
||||
INodeDefManager *ndef;
|
||||
|
||||
|
@ -66,12 +74,11 @@ public:
|
|||
Decoration();
|
||||
virtual ~Decoration();
|
||||
|
||||
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
|
||||
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
|
||||
virtual int getHeight() = 0;
|
||||
virtual std::string getName() = 0;
|
||||
};
|
||||
|
||||
class DecoSimple : public Decoration {
|
||||
|
@ -87,9 +94,22 @@ public:
|
|||
bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
|
||||
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
|
||||
virtual int getHeight();
|
||||
virtual std::string getName();
|
||||
};
|
||||
|
||||
class DecoSchematic : public Decoration {
|
||||
public:
|
||||
u32 flags;
|
||||
Rotation rotation;
|
||||
Schematic *schematic;
|
||||
std::string filename;
|
||||
|
||||
~DecoSchematic() {}
|
||||
|
||||
void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
|
||||
virtual int getHeight();
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
class DecoLSystem : public Decoration {
|
||||
public:
|
||||
|
@ -97,6 +117,29 @@ public:
|
|||
};
|
||||
*/
|
||||
|
||||
Decoration *createDecoration(DecorationType type);
|
||||
class DecorationManager : public GenElementManager {
|
||||
public:
|
||||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x10000;
|
||||
|
||||
DecorationManager(IGameDef *gamedef) {}
|
||||
~DecorationManager() {}
|
||||
|
||||
Decoration *create(int type)
|
||||
{
|
||||
switch (type) {
|
||||
case DECO_SIMPLE:
|
||||
return new DecoSimple;
|
||||
case DECO_SCHEMATIC:
|
||||
return new DecoSchematic;
|
||||
//case DECO_LSYSTEM:
|
||||
// return new DecoLSystem;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
size_t placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue