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Add Generator Element Management framework

Add BiomeManager, OreManager, DecorationManager, and SchematicManager
This commit is contained in:
kwolekr 2014-11-12 23:01:13 -05:00
parent f25cc0dbae
commit 7616537bc0
22 changed files with 620 additions and 464 deletions

View file

@ -53,7 +53,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
this->generating = false;
this->id = mapgenid;
this->emerge = emerge;
this->bmgr = emerge->biomedef;
this->bmgr = emerge->biomemgr;
this->seed = (int)params->seed;
this->water_level = params->water_level;
@ -250,16 +250,12 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
dgen.generate(blockseed, full_node_min, full_node_max);
}
for (size_t i = 0; i != emerge->decorations.size(); i++) {
Decoration *deco = emerge->decorations[i];
deco->placeDeco(this, blockseed + i, node_min, node_max);
}
// Generate the registered decorations
emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
for (size_t i = 0; i != emerge->ores.size(); i++) {
Ore *ore = emerge->ores[i];
ore->placeOre(this, blockseed + i, node_min, node_max);
}
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
@ -538,11 +534,11 @@ void MapgenV7::generateBiomes() {
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = bmgr->biomes[biomemap[index]];
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
s16 y0_top = biome->depth_top;
s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
s16 nplaced = 0;
u32 i = vm->m_area.index(x, node_max.Y, z);
@ -607,7 +603,7 @@ void MapgenV7::dustTopNodes() {
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = bmgr->biomes[biomemap[index]];
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;