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Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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f25cc0dbae
commit
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22 changed files with 620 additions and 464 deletions
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@ -53,7 +53,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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this->generating = false;
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this->id = mapgenid;
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this->emerge = emerge;
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this->bmgr = emerge->biomedef;
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this->bmgr = emerge->biomemgr;
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this->seed = (int)params->seed;
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this->water_level = params->water_level;
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@ -250,16 +250,12 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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for (size_t i = 0; i != emerge->decorations.size(); i++) {
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Decoration *deco = emerge->decorations[i];
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deco->placeDeco(this, blockseed + i, node_min, node_max);
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}
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// Generate the registered decorations
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emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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for (size_t i = 0; i != emerge->ores.size(); i++) {
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Ore *ore = emerge->ores[i];
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ore->placeOre(this, blockseed + i, node_min, node_max);
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}
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -538,11 +534,11 @@ void MapgenV7::generateBiomes() {
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = bmgr->biomes[biomemap[index]];
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -607,7 +603,7 @@ void MapgenV7::dustTopNodes() {
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = bmgr->biomes[biomemap[index]];
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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if (biome->c_dust == CONTENT_IGNORE)
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continue;
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