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Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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22 changed files with 620 additions and 464 deletions
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@ -537,16 +537,10 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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placeTreesAndJungleGrass();
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// Generate the registered decorations
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for (unsigned int i = 0; i != emerge->decorations.size(); i++) {
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Decoration *deco = emerge->decorations[i];
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deco->placeDeco(this, blockseed + i, node_min, node_max);
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}
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emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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for (unsigned int i = 0; i != emerge->ores.size(); i++) {
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Ore *ore = emerge->ores[i];
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ore->placeOre(this, blockseed + i, node_min, node_max);
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}
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emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Calculate lighting
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if (flags & MG_LIGHT)
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