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https://github.com/luanti-org/luanti.git
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Make sure relevant std::stringstreams are set to binary
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parent
766e885a1b
commit
75bf9b75ca
17 changed files with 54 additions and 66 deletions
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@ -70,11 +70,11 @@ bool Database_LevelDB::saveBlock(const v3s16 &pos, const std::string &data)
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void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
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{
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std::string datastr;
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leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
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i64tos(getBlockAsInteger(pos)), &datastr);
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i64tos(getBlockAsInteger(pos)), block);
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*block = (status.ok()) ? datastr : "";
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if (!status.ok())
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block->clear();
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}
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bool Database_LevelDB::deleteBlock(const v3s16 &pos)
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@ -131,7 +131,7 @@ void PlayerDatabaseLevelDB::savePlayer(RemotePlayer *player)
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std::string (long) serialized_inventory
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*/
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std::ostringstream os;
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std::ostringstream os(std::ios_base::binary);
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writeU8(os, 1);
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PlayerSAO *sao = player->getPlayerSAO();
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@ -142,7 +142,7 @@ void PlayerDatabaseLevelDB::savePlayer(RemotePlayer *player)
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writeF32(os, sao->getRotation().Y);
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writeU16(os, sao->getBreath());
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StringMap stringvars = sao->getMeta().getStrings();
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const auto &stringvars = sao->getMeta().getStrings();
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writeU32(os, stringvars.size());
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for (const auto &it : stringvars) {
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os << serializeString16(it.first);
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@ -170,7 +170,7 @@ bool PlayerDatabaseLevelDB::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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player->getName(), &raw);
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if (!s.ok())
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return false;
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std::istringstream is(raw);
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std::istringstream is(raw, std::ios_base::binary);
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if (readU8(is) > 1)
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return false;
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@ -230,7 +230,7 @@ bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res)
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leveldb::Status s = m_database->Get(leveldb::ReadOptions(), name, &raw);
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if (!s.ok())
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return false;
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std::istringstream is(raw);
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std::istringstream is(raw, std::ios_base::binary);
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/*
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u8 version = 1
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@ -262,7 +262,7 @@ bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res)
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bool AuthDatabaseLevelDB::saveAuth(const AuthEntry &authEntry)
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{
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std::ostringstream os;
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std::ostringstream os(std::ios_base::binary);
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writeU8(os, 1);
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os << serializeString16(authEntry.password);
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@ -274,10 +274,10 @@ void MapDatabasePostgreSQL::loadBlock(const v3s16 &pos, std::string *block)
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PGresult *results = execPrepared("read_block", ARRLEN(args), args,
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argLen, argFmt, false);
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*block = "";
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if (PQntuples(results))
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*block = std::string(PQgetvalue(results, 0, 0), PQgetlength(results, 0, 0));
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block->assign(PQgetvalue(results, 0, 0), PQgetlength(results, 0, 0));
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else
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block->clear();
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PQclear(results);
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}
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@ -496,6 +496,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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execPrepared("remove_player_inventory_items", 1, rmvalues);
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std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
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std::ostringstream oss;
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for (u16 i = 0; i < inventory_lists.size(); i++) {
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const InventoryList* list = inventory_lists[i];
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const std::string &name = list->getName();
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@ -512,9 +513,10 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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execPrepared("add_player_inventory", 5, inv_values);
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for (u32 j = 0; j < list->getSize(); j++) {
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std::ostringstream os;
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list->getItem(j).serialize(os);
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std::string itemStr = os.str(), slotId = itos(j);
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oss.str("");
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oss.clear();
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list->getItem(j).serialize(oss);
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std::string itemStr = oss.str(), slotId = itos(j);
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const char* invitem_values[] = {
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player->getName(),
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@ -127,8 +127,7 @@ void Database_Redis::loadBlock(const v3s16 &pos, std::string *block)
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switch (reply->type) {
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case REDIS_REPLY_STRING: {
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*block = std::string(reply->str, reply->len);
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// std::string copies the memory so this won't cause any problems
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block->assign(reply->str, reply->len);
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freeReplyObject(reply);
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return;
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}
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@ -141,8 +140,7 @@ void Database_Redis::loadBlock(const v3s16 &pos, std::string *block)
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"Redis command 'HGET %s %s' errored: ") + errstr);
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}
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case REDIS_REPLY_NIL: {
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*block = "";
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// block not found in database
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block->clear();
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freeReplyObject(reply);
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return;
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}
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@ -302,7 +302,10 @@ void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
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size_t len = sqlite3_column_bytes(m_stmt_read, 0);
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*block = (data) ? std::string(data, len) : "";
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if (data)
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block->assign(data, len);
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else
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block->clear();
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sqlite3_step(m_stmt_read);
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// We should never get more than 1 row, so ok to reset
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@ -491,6 +494,7 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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sqlite3_reset(m_stmt_player_remove_inventory_items);
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std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
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std::ostringstream oss;
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for (u16 i = 0; i < inventory_lists.size(); i++) {
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const InventoryList* list = inventory_lists[i];
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@ -503,9 +507,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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sqlite3_reset(m_stmt_player_add_inventory);
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for (u32 j = 0; j < list->getSize(); j++) {
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std::ostringstream os;
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list->getItem(j).serialize(os);
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std::string itemStr = os.str();
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oss.str("");
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oss.clear();
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list->getItem(j).serialize(oss);
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std::string itemStr = oss.str();
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str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
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int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
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