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Make sure relevant std::stringstreams are set to binary

This commit is contained in:
sfan5 2021-09-11 21:06:57 +02:00 committed by GitHub
parent 766e885a1b
commit 75bf9b75ca
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 54 additions and 66 deletions

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@ -70,11 +70,11 @@ bool Database_LevelDB::saveBlock(const v3s16 &pos, const std::string &data)
void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
{
std::string datastr;
leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
i64tos(getBlockAsInteger(pos)), &datastr);
i64tos(getBlockAsInteger(pos)), block);
*block = (status.ok()) ? datastr : "";
if (!status.ok())
block->clear();
}
bool Database_LevelDB::deleteBlock(const v3s16 &pos)
@ -131,7 +131,7 @@ void PlayerDatabaseLevelDB::savePlayer(RemotePlayer *player)
std::string (long) serialized_inventory
*/
std::ostringstream os;
std::ostringstream os(std::ios_base::binary);
writeU8(os, 1);
PlayerSAO *sao = player->getPlayerSAO();
@ -142,7 +142,7 @@ void PlayerDatabaseLevelDB::savePlayer(RemotePlayer *player)
writeF32(os, sao->getRotation().Y);
writeU16(os, sao->getBreath());
StringMap stringvars = sao->getMeta().getStrings();
const auto &stringvars = sao->getMeta().getStrings();
writeU32(os, stringvars.size());
for (const auto &it : stringvars) {
os << serializeString16(it.first);
@ -170,7 +170,7 @@ bool PlayerDatabaseLevelDB::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
player->getName(), &raw);
if (!s.ok())
return false;
std::istringstream is(raw);
std::istringstream is(raw, std::ios_base::binary);
if (readU8(is) > 1)
return false;
@ -230,7 +230,7 @@ bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res)
leveldb::Status s = m_database->Get(leveldb::ReadOptions(), name, &raw);
if (!s.ok())
return false;
std::istringstream is(raw);
std::istringstream is(raw, std::ios_base::binary);
/*
u8 version = 1
@ -262,7 +262,7 @@ bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res)
bool AuthDatabaseLevelDB::saveAuth(const AuthEntry &authEntry)
{
std::ostringstream os;
std::ostringstream os(std::ios_base::binary);
writeU8(os, 1);
os << serializeString16(authEntry.password);

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@ -274,10 +274,10 @@ void MapDatabasePostgreSQL::loadBlock(const v3s16 &pos, std::string *block)
PGresult *results = execPrepared("read_block", ARRLEN(args), args,
argLen, argFmt, false);
*block = "";
if (PQntuples(results))
*block = std::string(PQgetvalue(results, 0, 0), PQgetlength(results, 0, 0));
block->assign(PQgetvalue(results, 0, 0), PQgetlength(results, 0, 0));
else
block->clear();
PQclear(results);
}
@ -496,6 +496,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("remove_player_inventory_items", 1, rmvalues);
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
const std::string &name = list->getName();
@ -512,9 +513,10 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("add_player_inventory", 5, inv_values);
for (u32 j = 0; j < list->getSize(); j++) {
std::ostringstream os;
list->getItem(j).serialize(os);
std::string itemStr = os.str(), slotId = itos(j);
oss.str("");
oss.clear();
list->getItem(j).serialize(oss);
std::string itemStr = oss.str(), slotId = itos(j);
const char* invitem_values[] = {
player->getName(),

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@ -127,8 +127,7 @@ void Database_Redis::loadBlock(const v3s16 &pos, std::string *block)
switch (reply->type) {
case REDIS_REPLY_STRING: {
*block = std::string(reply->str, reply->len);
// std::string copies the memory so this won't cause any problems
block->assign(reply->str, reply->len);
freeReplyObject(reply);
return;
}
@ -141,8 +140,7 @@ void Database_Redis::loadBlock(const v3s16 &pos, std::string *block)
"Redis command 'HGET %s %s' errored: ") + errstr);
}
case REDIS_REPLY_NIL: {
*block = "";
// block not found in database
block->clear();
freeReplyObject(reply);
return;
}

View file

@ -302,7 +302,10 @@ void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
size_t len = sqlite3_column_bytes(m_stmt_read, 0);
*block = (data) ? std::string(data, len) : "";
if (data)
block->assign(data, len);
else
block->clear();
sqlite3_step(m_stmt_read);
// We should never get more than 1 row, so ok to reset
@ -491,6 +494,7 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_reset(m_stmt_player_remove_inventory_items);
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
@ -503,9 +507,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_reset(m_stmt_player_add_inventory);
for (u32 j = 0; j < list->getSize(); j++) {
std::ostringstream os;
list->getItem(j).serialize(os);
std::string itemStr = os.str();
oss.str("");
oss.clear();
list->getItem(j).serialize(oss);
std::string itemStr = oss.str();
str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);