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Scripting WIP
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parent
38944467d3
commit
75a0ca6bd6
14 changed files with 148 additions and 15 deletions
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@ -1275,7 +1275,7 @@ LuaEntityCAO proto_LuaEntityCAO;
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LuaEntityCAO::LuaEntityCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
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m_meshnode(NULL),
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m_spritenode(NULL),
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m_position(v3f(0,10*BS,0)),
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@ -1303,9 +1303,114 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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if(m_prop->visual == "single_sprite"){
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infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
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m_spritenode = new scene::MyBillboardSceneNode(
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smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
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std::string texturestring = "unknown_block.png";
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if(m_prop->textures.size() >= 1)
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texturestring = m_prop->textures[0];
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m_spritenode->setMaterialTexture(0,
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g_texturesource->getTextureRaw(texturestring));
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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m_spritenode->setColor(video::SColor(255,0,0,0));
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m_spritenode->setVisible(false); /* Set visible when brightness is known */
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m_spritenode->setSize(v2f(1,1)*1.0*BS);
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{
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const float txs = 1.0 / 1;
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const float tys = 1.0 / 1;
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m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
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m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
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m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
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m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
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}
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} else if(m_prop->visual == "cube"){
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infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[24] =
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{
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// Up
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video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
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video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
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video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
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video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
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// Down
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video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
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video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
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video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
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video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
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// Right
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video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
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video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
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video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
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video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
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// Left
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video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
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video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
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video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
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video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
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// Back
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video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
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video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
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video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
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video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
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// Front
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video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
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video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
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video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
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video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
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};
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for(u32 i=0; i<24; ++i){
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vertices[i].Pos *= BS;
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}
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u16 indices[6] = {0,1,2,2,3,0};
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scene::SMesh* mesh = new scene::SMesh();
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for (u32 i=0; i<6; ++i)
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{
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scene::IMeshBuffer* buf = new scene::SMeshBuffer();
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buf->append(vertices + 4 * i, 4, indices, 6);
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buf->recalculateBoundingBox();
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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mesh->recalculateBoundingBox();
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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m_meshnode->setMesh(mesh);
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m_meshnode->setScale(v3f(1));
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for (u32 i = 0; i < 6; ++i)
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{
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std::string texturestring = "unknown_block.png";
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if(m_prop->textures.size() > i)
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texturestring = m_prop->textures[i];
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AtlasPointer ap = g_texturesource->getTexture(texturestring);
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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}
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// Will be shown when we know the brightness
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m_meshnode->setVisible(false);
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} else {
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infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
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<<"\" not supported"<<std::endl;
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}
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updateNodePos();
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}
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void LuaEntityCAO::removeFromScene()
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@ -1326,9 +1431,11 @@ void LuaEntityCAO::updateLight(u8 light_at_pos)
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video::SColor color(255,li,li,li);
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if(m_meshnode){
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setMeshVerticesColor(m_meshnode->getMesh(), color);
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m_meshnode->setVisible(true);
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}
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if(m_spritenode){
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m_spritenode->setColor(color);
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m_spritenode->setVisible(true);
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}
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}
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@ -1350,6 +1457,7 @@ void LuaEntityCAO::updateNodePos()
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void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
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{
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pos_translator.translate(dtime);
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updateNodePos();
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}
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void LuaEntityCAO::processMessage(const std::string &data)
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@ -1398,6 +1506,10 @@ void LuaEntityCAO::initialize(const std::string &data)
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m_prop->deSerialize(prop_is);
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
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m_selection_box = m_prop->collisionbox;
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m_selection_box.MinEdge *= BS;
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m_selection_box.MaxEdge *= BS;
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pos_translator.init(m_position);
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