mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-21 18:11:11 +00:00
Fix object interaction distance not being checked (#10547)
This commit is contained in:
parent
c940a57a38
commit
7589cbe086
2 changed files with 9 additions and 8 deletions
|
@ -6189,9 +6189,9 @@ object you are working with still exists.
|
|||
* `bone`: string
|
||||
* `position`: `{x=num, y=num, z=num}` (relative)
|
||||
* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
|
||||
* `forced_visible`: Boolean to control whether the attached entity
|
||||
* `forced_visible`: Boolean to control whether the attached entity
|
||||
should appear in first person.
|
||||
* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
|
||||
* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
|
||||
or nil if it isn't attached.
|
||||
* `get_children()`: returns a list of ObjectRefs that are attached to the
|
||||
object.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue