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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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13 changed files with 144 additions and 156 deletions
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@ -152,9 +152,9 @@ public:
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virtual void setArmorGroups(const ItemGroupList &armor_groups)
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{}
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virtual void setAnimations(v2f frames, float frame_speed, float frame_blend)
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virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
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{}
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virtual void setBonePosRot(std::string bone, v3f position, v3f rotation)
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virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
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{}
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virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
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{}
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