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A bunch of fixes

No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
This commit is contained in:
MirceaKitsune 2012-11-12 16:35:10 +02:00 committed by Perttu Ahola
parent fa67b46c04
commit 756db8174a
13 changed files with 144 additions and 156 deletions

View file

@ -28,8 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_SET_ANIMATIONS 4
#define GENERIC_CMD_SET_BONE_POSROT 5
#define GENERIC_CMD_SET_ANIMATION 4
#define GENERIC_CMD_SET_BONE_POSITION 5
#define GENERIC_CMD_SET_ATTACHMENT 6
#define GENERIC_CMD_PUNCHED 7
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
@ -57,9 +57,9 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch
);
std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);