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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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13 changed files with 144 additions and 156 deletions
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@ -92,11 +92,11 @@ std::string gob_cmd_set_sprite(
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return os.str();
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}
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std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend)
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
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writeU8(os, GENERIC_CMD_SET_ANIMATION);
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// parameters
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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@ -104,11 +104,11 @@ std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame
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return os.str();
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}
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std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation)
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
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writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
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// parameters
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os<<serializeString(bone);
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writeV3F1000(os, position);
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