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A bunch of fixes

No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
This commit is contained in:
MirceaKitsune 2012-11-12 16:35:10 +02:00 committed by Perttu Ahola
parent fa67b46c04
commit 756db8174a
13 changed files with 144 additions and 156 deletions

View file

@ -92,11 +92,11 @@ std::string gob_cmd_set_sprite(
return os.str();
}
std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend)
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
writeU8(os, GENERIC_CMD_SET_ANIMATION);
// parameters
writeV2F1000(os, frames);
writeF1000(os, frame_speed);
@ -104,11 +104,11 @@ std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame
return os.str();
}
std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation)
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
// parameters
os<<serializeString(bone);
writeV3F1000(os, position);