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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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13 changed files with 144 additions and 156 deletions
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@ -463,6 +463,8 @@ public:
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
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private:
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ClientMap *m_map;
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