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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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13 changed files with 144 additions and 156 deletions
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@ -821,8 +821,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
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name = removeStringEnd(filename, image_ext);
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if(name != "")
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{
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verbosestream<<"Client: Storing image into Irrlicht: "
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<<"\""<<filename<<"\""<<std::endl;
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verbosestream<<"Client: Attempting to load image "
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<<"file \""<<filename<<"\""<<std::endl;
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io::IFileSystem *irrfs = m_device->getFileSystem();
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video::IVideoDriver *vdrv = m_device->getVideoDriver();
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@ -855,8 +855,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
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name = removeStringEnd(filename, sound_ext);
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if(name != "")
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{
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verbosestream<<"Client: Storing sound into Irrlicht: "
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<<"\""<<filename<<"\""<<std::endl;
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verbosestream<<"Client: Attempting to load sound "
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<<"file \""<<filename<<"\""<<std::endl;
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m_sound->loadSoundData(name, data);
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return true;
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}
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