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Real global textures (#6105)

* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
This commit is contained in:
Vitaliy 2017-10-15 10:34:14 +03:00 committed by Loïc Blot
parent 6bab695479
commit 75320e7e88
26 changed files with 469 additions and 160 deletions

View file

@ -431,6 +431,16 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
L, index, "tileable_horizontal", default_tiling);
tiledef.tileable_vertical = getboolfield_default(
L, index, "tileable_vertical", default_tiling);
std::string align_style;
if (getstringfield(L, index, "align_style", align_style)) {
if (align_style == "user")
tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
else if (align_style == "world")
tiledef.align_style = ALIGN_STYLE_WORLD;
else
tiledef.align_style = ALIGN_STYLE_NODE;
}
tiledef.scale = getintfield_default(L, index, "scale", 0);
// color = ...
lua_getfield(L, index, "color");
tiledef.has_color = read_color(L, -1, &tiledef.color);