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https://github.com/luanti-org/luanti.git
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Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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parent
6bab695479
commit
75320e7e88
26 changed files with 469 additions and 160 deletions
205
src/nodedef.cpp
205
src/nodedef.cpp
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@ -169,40 +169,72 @@ void NodeBox::deSerialize(std::istream &is)
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TileDef
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*/
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#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
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#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
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#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
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#define TILE_FLAG_HAS_COLOR (1 << 3)
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#define TILE_FLAG_HAS_SCALE (1 << 4)
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#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
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void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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{
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// protocol_version >= 36
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u8 version = 5;
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u8 version = 6;
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writeU8(os, version);
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os << serializeString(name);
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animation.serialize(os, version);
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writeU8(os, backface_culling);
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writeU8(os, tileable_horizontal);
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writeU8(os, tileable_vertical);
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writeU8(os, has_color);
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bool has_scale = scale > 0;
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u16 flags = 0;
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if (backface_culling)
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flags |= TILE_FLAG_BACKFACE_CULLING;
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if (tileable_horizontal)
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flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
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if (tileable_vertical)
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flags |= TILE_FLAG_TILEABLE_VERTICAL;
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if (has_color)
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flags |= TILE_FLAG_HAS_COLOR;
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if (has_scale)
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flags |= TILE_FLAG_HAS_SCALE;
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if (align_style != ALIGN_STYLE_NODE)
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flags |= TILE_FLAG_HAS_ALIGN_STYLE;
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writeU16(os, flags);
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if (has_color) {
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writeU8(os, color.getRed());
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writeU8(os, color.getGreen());
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writeU8(os, color.getBlue());
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}
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if (has_scale)
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writeU8(os, scale);
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if (align_style != ALIGN_STYLE_NODE)
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writeU8(os, align_style);
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}
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void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
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NodeDrawType drawtype)
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{
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int version = readU8(is);
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if (version < 6)
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throw SerializationError("unsupported TileDef version");
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name = deSerializeString(is);
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animation.deSerialize(is, version);
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backface_culling = readU8(is);
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tileable_horizontal = readU8(is);
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tileable_vertical = readU8(is);
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has_color = readU8(is);
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u16 flags = readU16(is);
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backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
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tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
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tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
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has_color = flags & TILE_FLAG_HAS_COLOR;
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bool has_scale = flags & TILE_FLAG_HAS_SCALE;
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bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
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if (has_color) {
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color.setRed(readU8(is));
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color.setGreen(readU8(is));
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color.setBlue(readU8(is));
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}
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scale = has_scale ? readU8(is) : 0;
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if (has_align_style)
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align_style = static_cast<AlignStyle>(readU8(is));
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else
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align_style = ALIGN_STYLE_NODE;
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}
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@ -235,7 +267,10 @@ void TextureSettings::readSettings()
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bool smooth_lighting = g_settings->getBool("smooth_lighting");
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enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
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enable_minimap = g_settings->getBool("enable_minimap");
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node_texture_size = g_settings->getU16("texture_min_size");
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std::string leaves_style_str = g_settings->get("leaves_style");
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std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
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std::string autoscale_mode_str = g_settings->get("autoscale_mode");
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// Mesh cache is not supported in combination with smooth lighting
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if (smooth_lighting)
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@ -250,6 +285,22 @@ void TextureSettings::readSettings()
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} else {
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leaves_style = LEAVES_OPAQUE;
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}
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if (world_aligned_mode_str == "enable")
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world_aligned_mode = WORLDALIGN_ENABLE;
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else if (world_aligned_mode_str == "force_solid")
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world_aligned_mode = WORLDALIGN_FORCE;
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else if (world_aligned_mode_str == "force_nodebox")
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world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
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else
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world_aligned_mode = WORLDALIGN_DISABLE;
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if (autoscale_mode_str == "enable")
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autoscale_mode = AUTOSCALE_ENABLE;
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else if (autoscale_mode_str == "force")
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autoscale_mode = AUTOSCALE_FORCE;
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else
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autoscale_mode = AUTOSCALE_DISABLE;
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}
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/*
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@ -541,77 +592,108 @@ void ContentFeatures::deSerialize(std::istream &is)
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}
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#ifndef SERVER
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void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
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TileDef *tiledef, u32 shader_id, bool use_normal_texture,
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bool backface_culling, u8 material_type)
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static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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const TileSpec &tile, const TileDef &tiledef, video::SColor color,
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u8 material_type, u32 shader_id, bool backface_culling,
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const TextureSettings &tsettings)
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{
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tile->shader_id = shader_id;
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tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
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tile->material_type = material_type;
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layer->shader_id = shader_id;
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layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
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layer->material_type = material_type;
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bool has_scale = tiledef.scale > 0;
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if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
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(tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
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auto texture_size = layer->texture->getOriginalSize();
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float base_size = tsettings.node_texture_size;
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float size = std::fmin(texture_size.Width, texture_size.Height);
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layer->scale = std::fmax(base_size, size) / base_size;
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} else if (has_scale) {
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layer->scale = tiledef.scale;
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} else {
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layer->scale = 1;
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}
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if (!tile.world_aligned)
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layer->scale = 1;
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// Normal texture and shader flags texture
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if (use_normal_texture) {
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tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
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if (tsettings.use_normal_texture) {
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layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
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}
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tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
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layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
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// Material flags
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tile->material_flags = 0;
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layer->material_flags = 0;
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if (backface_culling)
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tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if (tiledef->animation.type != TAT_NONE)
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tile->material_flags |= MATERIAL_FLAG_ANIMATION;
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if (tiledef->tileable_horizontal)
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tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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if (tiledef->tileable_vertical)
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tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
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layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if (tiledef.animation.type != TAT_NONE)
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layer->material_flags |= MATERIAL_FLAG_ANIMATION;
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if (tiledef.tileable_horizontal)
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layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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if (tiledef.tileable_vertical)
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layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
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// Color
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tile->has_color = tiledef->has_color;
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if (tiledef->has_color)
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tile->color = tiledef->color;
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layer->has_color = tiledef.has_color;
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if (tiledef.has_color)
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layer->color = tiledef.color;
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else
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tile->color = color;
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layer->color = color;
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// Animation parameters
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int frame_count = 1;
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if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
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if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
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int frame_length_ms;
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tiledef->animation.determineParams(tile->texture->getOriginalSize(),
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tiledef.animation.determineParams(layer->texture->getOriginalSize(),
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&frame_count, &frame_length_ms, NULL);
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tile->animation_frame_count = frame_count;
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tile->animation_frame_length_ms = frame_length_ms;
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layer->animation_frame_count = frame_count;
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layer->animation_frame_length_ms = frame_length_ms;
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}
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if (frame_count == 1) {
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tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
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layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
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} else {
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std::ostringstream os(std::ios::binary);
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if (!tile->frames) {
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tile->frames = std::make_shared<std::vector<FrameSpec>>();
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if (!layer->frames) {
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layer->frames = std::make_shared<std::vector<FrameSpec>>();
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}
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tile->frames->resize(frame_count);
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layer->frames->resize(frame_count);
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for (int i = 0; i < frame_count; i++) {
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FrameSpec frame;
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os.str("");
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os << tiledef->name;
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tiledef->animation.getTextureModifer(os,
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tile->texture->getOriginalSize(), i);
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os << tiledef.name;
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tiledef.animation.getTextureModifer(os,
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layer->texture->getOriginalSize(), i);
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frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
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if (tile->normal_texture)
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if (layer->normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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frame.flags_texture = tile->flags_texture;
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(*tile->frames)[i] = frame;
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frame.flags_texture = layer->flags_texture;
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(*layer->frames)[i] = frame;
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}
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}
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}
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#endif
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#ifndef SERVER
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bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
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{
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if (style == ALIGN_STYLE_WORLD)
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return true;
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if (mode == WORLDALIGN_DISABLE)
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return false;
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if (style == ALIGN_STYLE_USER_DEFINED)
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return true;
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if (drawtype == NDT_NORMAL)
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return mode >= WORLDALIGN_FORCE;
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if (drawtype == NDT_NODEBOX)
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return mode >= WORLDALIGN_FORCE_NODEBOX;
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return false;
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}
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void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
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scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
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{
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// Tiles (fill in f->tiles[])
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for (u16 j = 0; j < 6; j++) {
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fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
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tsettings.use_normal_texture,
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tdef[j].backface_culling, material_type);
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tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
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tsettings.world_aligned_mode, drawtype);
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fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
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color, material_type, tile_shader,
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tdef[j].backface_culling, tsettings);
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if (!tdef_overlay[j].name.empty())
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fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
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overlay_shader, tsettings.use_normal_texture,
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tdef[j].backface_culling, overlay_material);
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fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
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color, overlay_material, overlay_shader,
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tdef[j].backface_culling, tsettings);
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}
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u8 special_material = material_type;
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@ -770,11 +854,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
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// Special tiles (fill in f->special_tiles[])
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
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fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
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special_shader, tsettings.use_normal_texture,
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tdef_spec[j].backface_culling, special_material);
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}
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
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fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
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color, special_material, special_shader,
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tdef_spec[j].backface_culling, tsettings);
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if (param_type_2 == CPT2_COLOR ||
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param_type_2 == CPT2_COLORED_FACEDIR ||
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@ -791,18 +874,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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recalculateBoundingBox(mesh_ptr[0]);
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meshmanip->recalculateNormals(mesh_ptr[0], true, false);
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}
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} else if ((drawtype == NDT_NODEBOX) &&
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((node_box.type == NODEBOX_REGULAR) ||
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(node_box.type == NODEBOX_FIXED)) &&
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(!node_box.fixed.empty())) {
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//Convert regular nodebox nodes to meshnodes
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//Change the drawtype and apply scale
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drawtype = NDT_MESH;
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mesh_ptr[0] = convertNodeboxesToMesh(node_box.fixed);
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v3f scale = v3f(1.0, 1.0, 1.0) * visual_scale;
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scaleMesh(mesh_ptr[0], scale);
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recalculateBoundingBox(mesh_ptr[0]);
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meshmanip->recalculateNormals(mesh_ptr[0], true, false);
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}
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//Cache 6dfacedir and wallmounted rotated clones of meshes
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