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Real global textures (#6105)

* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
This commit is contained in:
Vitaliy 2017-10-15 10:34:14 +03:00 committed by Loïc Blot
parent 6bab695479
commit 75320e7e88
26 changed files with 469 additions and 160 deletions

View file

@ -169,40 +169,72 @@ void NodeBox::deSerialize(std::istream &is)
TileDef
*/
#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
#define TILE_FLAG_HAS_COLOR (1 << 3)
#define TILE_FLAG_HAS_SCALE (1 << 4)
#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
// protocol_version >= 36
u8 version = 5;
u8 version = 6;
writeU8(os, version);
os << serializeString(name);
animation.serialize(os, version);
writeU8(os, backface_culling);
writeU8(os, tileable_horizontal);
writeU8(os, tileable_vertical);
writeU8(os, has_color);
bool has_scale = scale > 0;
u16 flags = 0;
if (backface_culling)
flags |= TILE_FLAG_BACKFACE_CULLING;
if (tileable_horizontal)
flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
if (tileable_vertical)
flags |= TILE_FLAG_TILEABLE_VERTICAL;
if (has_color)
flags |= TILE_FLAG_HAS_COLOR;
if (has_scale)
flags |= TILE_FLAG_HAS_SCALE;
if (align_style != ALIGN_STYLE_NODE)
flags |= TILE_FLAG_HAS_ALIGN_STYLE;
writeU16(os, flags);
if (has_color) {
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
}
if (has_scale)
writeU8(os, scale);
if (align_style != ALIGN_STYLE_NODE)
writeU8(os, align_style);
}
void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
NodeDrawType drawtype)
{
int version = readU8(is);
if (version < 6)
throw SerializationError("unsupported TileDef version");
name = deSerializeString(is);
animation.deSerialize(is, version);
backface_culling = readU8(is);
tileable_horizontal = readU8(is);
tileable_vertical = readU8(is);
has_color = readU8(is);
u16 flags = readU16(is);
backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
has_color = flags & TILE_FLAG_HAS_COLOR;
bool has_scale = flags & TILE_FLAG_HAS_SCALE;
bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
if (has_color) {
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
}
scale = has_scale ? readU8(is) : 0;
if (has_align_style)
align_style = static_cast<AlignStyle>(readU8(is));
else
align_style = ALIGN_STYLE_NODE;
}
@ -235,7 +267,10 @@ void TextureSettings::readSettings()
bool smooth_lighting = g_settings->getBool("smooth_lighting");
enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
enable_minimap = g_settings->getBool("enable_minimap");
node_texture_size = g_settings->getU16("texture_min_size");
std::string leaves_style_str = g_settings->get("leaves_style");
std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
std::string autoscale_mode_str = g_settings->get("autoscale_mode");
// Mesh cache is not supported in combination with smooth lighting
if (smooth_lighting)
@ -250,6 +285,22 @@ void TextureSettings::readSettings()
} else {
leaves_style = LEAVES_OPAQUE;
}
if (world_aligned_mode_str == "enable")
world_aligned_mode = WORLDALIGN_ENABLE;
else if (world_aligned_mode_str == "force_solid")
world_aligned_mode = WORLDALIGN_FORCE;
else if (world_aligned_mode_str == "force_nodebox")
world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
else
world_aligned_mode = WORLDALIGN_DISABLE;
if (autoscale_mode_str == "enable")
autoscale_mode = AUTOSCALE_ENABLE;
else if (autoscale_mode_str == "force")
autoscale_mode = AUTOSCALE_FORCE;
else
autoscale_mode = AUTOSCALE_DISABLE;
}
/*
@ -541,77 +592,108 @@ void ContentFeatures::deSerialize(std::istream &is)
}
#ifndef SERVER
void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
TileDef *tiledef, u32 shader_id, bool use_normal_texture,
bool backface_culling, u8 material_type)
static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
const TileSpec &tile, const TileDef &tiledef, video::SColor color,
u8 material_type, u32 shader_id, bool backface_culling,
const TextureSettings &tsettings)
{
tile->shader_id = shader_id;
tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
tile->material_type = material_type;
layer->shader_id = shader_id;
layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
layer->material_type = material_type;
bool has_scale = tiledef.scale > 0;
if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
(tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
auto texture_size = layer->texture->getOriginalSize();
float base_size = tsettings.node_texture_size;
float size = std::fmin(texture_size.Width, texture_size.Height);
layer->scale = std::fmax(base_size, size) / base_size;
} else if (has_scale) {
layer->scale = tiledef.scale;
} else {
layer->scale = 1;
}
if (!tile.world_aligned)
layer->scale = 1;
// Normal texture and shader flags texture
if (use_normal_texture) {
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
if (tsettings.use_normal_texture) {
layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
}
tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
// Material flags
tile->material_flags = 0;
layer->material_flags = 0;
if (backface_culling)
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef->animation.type != TAT_NONE)
tile->material_flags |= MATERIAL_FLAG_ANIMATION;
if (tiledef->tileable_horizontal)
tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
if (tiledef->tileable_vertical)
tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef.animation.type != TAT_NONE)
layer->material_flags |= MATERIAL_FLAG_ANIMATION;
if (tiledef.tileable_horizontal)
layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
if (tiledef.tileable_vertical)
layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
// Color
tile->has_color = tiledef->has_color;
if (tiledef->has_color)
tile->color = tiledef->color;
layer->has_color = tiledef.has_color;
if (tiledef.has_color)
layer->color = tiledef.color;
else
tile->color = color;
layer->color = color;
// Animation parameters
int frame_count = 1;
if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
int frame_length_ms;
tiledef->animation.determineParams(tile->texture->getOriginalSize(),
tiledef.animation.determineParams(layer->texture->getOriginalSize(),
&frame_count, &frame_length_ms, NULL);
tile->animation_frame_count = frame_count;
tile->animation_frame_length_ms = frame_length_ms;
layer->animation_frame_count = frame_count;
layer->animation_frame_length_ms = frame_length_ms;
}
if (frame_count == 1) {
tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
} else {
std::ostringstream os(std::ios::binary);
if (!tile->frames) {
tile->frames = std::make_shared<std::vector<FrameSpec>>();
if (!layer->frames) {
layer->frames = std::make_shared<std::vector<FrameSpec>>();
}
tile->frames->resize(frame_count);
layer->frames->resize(frame_count);
for (int i = 0; i < frame_count; i++) {
FrameSpec frame;
os.str("");
os << tiledef->name;
tiledef->animation.getTextureModifer(os,
tile->texture->getOriginalSize(), i);
os << tiledef.name;
tiledef.animation.getTextureModifer(os,
layer->texture->getOriginalSize(), i);
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
if (layer->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
frame.flags_texture = tile->flags_texture;
(*tile->frames)[i] = frame;
frame.flags_texture = layer->flags_texture;
(*layer->frames)[i] = frame;
}
}
}
#endif
#ifndef SERVER
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
{
if (style == ALIGN_STYLE_WORLD)
return true;
if (mode == WORLDALIGN_DISABLE)
return false;
if (style == ALIGN_STYLE_USER_DEFINED)
return true;
if (drawtype == NDT_NORMAL)
return mode >= WORLDALIGN_FORCE;
if (drawtype == NDT_NODEBOX)
return mode >= WORLDALIGN_FORCE_NODEBOX;
return false;
}
void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
{
@ -751,13 +833,15 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
tsettings.use_normal_texture,
tdef[j].backface_culling, material_type);
tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
tsettings.world_aligned_mode, drawtype);
fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
color, material_type, tile_shader,
tdef[j].backface_culling, tsettings);
if (!tdef_overlay[j].name.empty())
fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
overlay_shader, tsettings.use_normal_texture,
tdef[j].backface_culling, overlay_material);
fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
color, overlay_material, overlay_shader,
tdef[j].backface_culling, tsettings);
}
u8 special_material = material_type;
@ -770,11 +854,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
special_shader, tsettings.use_normal_texture,
tdef_spec[j].backface_culling, special_material);
}
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
color, special_material, special_shader,
tdef_spec[j].backface_culling, tsettings);
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
@ -791,18 +874,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
recalculateBoundingBox(mesh_ptr[0]);
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
} else if ((drawtype == NDT_NODEBOX) &&
((node_box.type == NODEBOX_REGULAR) ||
(node_box.type == NODEBOX_FIXED)) &&
(!node_box.fixed.empty())) {
//Convert regular nodebox nodes to meshnodes
//Change the drawtype and apply scale
drawtype = NDT_MESH;
mesh_ptr[0] = convertNodeboxesToMesh(node_box.fixed);
v3f scale = v3f(1.0, 1.0, 1.0) * visual_scale;
scaleMesh(mesh_ptr[0], scale);
recalculateBoundingBox(mesh_ptr[0]);
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
//Cache 6dfacedir and wallmounted rotated clones of meshes