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Real global textures (#6105)

* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
This commit is contained in:
Vitaliy 2017-10-15 10:34:14 +03:00 committed by Loïc Blot
parent 6bab695479
commit 75320e7e88
26 changed files with 469 additions and 160 deletions

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
#include "log.h"
#include "util/directiontables.h"
#include "util/numeric.h"
#include <string>
#include <sstream>
@ -152,12 +153,15 @@ bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodem
return f.param_type == CPT_LIGHT || f.light_source != 0;
}
u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
u8 MapNode::getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_FACEDIR ||
f.param_type_2 == CPT2_COLORED_FACEDIR)
return (getParam2() & 0x1F) % 24;
if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
return wallmounted_to_facedir[getParam2() & 0x07];
return 0;
}
@ -246,7 +250,7 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
const std::vector<aabb3f> &fixed = nodebox.fixed;
int facedir = n.getFaceDir(nodemgr);
int facedir = n.getFaceDir(nodemgr, true);
u8 axisdir = facedir>>2;
facedir&=0x03;
for (aabb3f box : fixed) {