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Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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6bab695479
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75320e7e88
26 changed files with 469 additions and 160 deletions
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@ -77,7 +77,7 @@ void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, boo
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if (special)
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getSpecialTile(index, &tile, p == data->m_crack_pos_relative);
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else
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getNodeTileN(n, p, index, data, tile);
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getTile(index, &tile);
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if (!data->m_smooth_lighting)
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color = encode_light(light, f->light_source);
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@ -87,14 +87,19 @@ void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, boo
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}
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}
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// Returns a tile, ready for use, non-rotated.
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void MapblockMeshGenerator::getTile(int index, TileSpec *tile)
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{
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getNodeTileN(n, p, index, data, *tile);
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}
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// Returns a tile, ready for use, rotated according to the node facedir.
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void MapblockMeshGenerator::getTile(v3s16 direction, TileSpec *tile)
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{
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getNodeTile(n, p, direction, data, *tile);
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}
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/*!
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* Returns the i-th special tile for a map node.
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*/
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// Returns a special tile, ready for use, non-rotated.
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void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply_crack)
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{
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*tile = f->special_tiles[index];
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@ -1256,10 +1261,8 @@ void MapblockMeshGenerator::drawMeshNode()
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// Convert wallmounted to 6dfacedir.
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// When cache enabled, it is already converted.
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facedir = n.getWallMounted(nodedef);
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if (!enable_mesh_cache) {
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static const u8 wm_to_6d[6] = {20, 0, 16 + 1, 12 + 3, 8, 4 + 2};
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facedir = wm_to_6d[facedir];
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}
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if (!enable_mesh_cache)
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facedir = wallmounted_to_facedir[facedir];
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}
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if (!data->m_smooth_lighting && f->mesh_ptr[facedir]) {
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