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Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.

This commit is contained in:
Duane Robertson 2016-01-16 03:53:02 -06:00 committed by paramat
parent a58c0f458d
commit 752d820206
2 changed files with 61 additions and 47 deletions

View file

@ -81,15 +81,15 @@ struct MapgenValleysParams : public MapgenSpecificParams {
};
struct TerrainNoise {
s16 x;
s16 z;
float terrain_height;
float *rivers;
float *valley;
float valley_profile;
float *slope;
float inter_valley_fill;
float cliffs;
s16 x;
s16 z;
float terrain_height;
float *rivers;
float *valley;
float valley_profile;
float *slope;
float inter_valley_fill;
float cliffs;
float corr;
};
@ -100,7 +100,7 @@ public:
~MapgenValleys();
virtual void makeChunk(BlockMakeData *data);
inline int getGroundLevelAtPoint(v2s16 p);
int getGroundLevelAtPoint(v2s16 p);
private:
EmergeManager *m_emerge;