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Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)

* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
This commit is contained in:
Loïc Blot 2017-08-19 14:25:35 +02:00 committed by GitHub
parent 1992db1395
commit 7528986e44
28 changed files with 363 additions and 443 deletions

View file

@ -49,8 +49,8 @@ struct ShaderInfo {
u8 drawtype = 0;
u8 material_type = 0;
ShaderInfo() {}
virtual ~ShaderInfo() {}
ShaderInfo() = default;
virtual ~ShaderInfo() = default;
};
/*
@ -64,7 +64,7 @@ namespace irr { namespace video {
class IShaderConstantSetter {
public:
virtual ~IShaderConstantSetter(){};
virtual ~IShaderConstantSetter() = default;
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel) = 0;
};
@ -72,7 +72,7 @@ public:
class IShaderConstantSetterFactory {
public:
virtual ~IShaderConstantSetterFactory() {};
virtual ~IShaderConstantSetterFactory() = default;
virtual IShaderConstantSetter* create() = 0;
};
@ -122,8 +122,9 @@ public:
class IShaderSource {
public:
IShaderSource(){}
virtual ~IShaderSource(){}
IShaderSource() = default;
virtual ~IShaderSource() = default;
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
@ -133,8 +134,9 @@ public:
class IWritableShaderSource : public IShaderSource {
public:
IWritableShaderSource(){}
virtual ~IWritableShaderSource(){}
IWritableShaderSource() = default;
virtual ~IWritableShaderSource() = default;
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}