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Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)

* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
This commit is contained in:
Loïc Blot 2017-08-19 14:25:35 +02:00 committed by GitHub
parent 1992db1395
commit 7528986e44
28 changed files with 363 additions and 443 deletions

View file

@ -129,7 +129,7 @@ LBMManager::~LBMManager()
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
{
// Precondition, in query mode the map isn't used anymore
FATAL_ERROR_IF(m_query_mode == true,
FATAL_ERROR_IF(m_query_mode,
"attempted to modify LBMManager in query mode");
if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
@ -160,7 +160,7 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
size_t idx = 0;
size_t idx_new;
while ((idx_new = times.find(";", idx)) != std::string::npos) {
while ((idx_new = times.find(';', idx)) != std::string::npos) {
std::string entry = times.substr(idx, idx_new - idx);
std::vector<std::string> components = str_split(entry, '~');
if (components.size() != 2)
@ -224,7 +224,7 @@ void LBMManager::loadIntroductionTimes(const std::string &times,
std::string LBMManager::createIntroductionTimesString()
{
// Precondition, we must be in query mode
FATAL_ERROR_IF(m_query_mode == false,
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
std::ostringstream oss;
@ -246,7 +246,7 @@ std::string LBMManager::createIntroductionTimesString()
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
{
// Precondition, we need m_lbm_lookup to be initialized
FATAL_ERROR_IF(m_query_mode == false,
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
v3s16 pos_of_block = block->getPosRelative();
v3s16 pos;
@ -300,22 +300,17 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
Create the new list
*/
std::set<v3s16> newlist = m_forceloaded_list;
for(std::vector<v3s16>::iterator i = active_positions.begin();
i != active_positions.end(); ++i)
{
fillRadiusBlock(*i, radius, newlist);
for (const v3s16 &active_position : active_positions) {
fillRadiusBlock(active_position, radius, newlist);
}
/*
Find out which blocks on the old list are not on the new list
*/
// Go through old list
for(std::set<v3s16>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
v3s16 p = *i;
for (v3s16 p : m_list) {
// If not on new list, it's been removed
if(newlist.find(p) == newlist.end())
if (newlist.find(p) == newlist.end())
blocks_removed.insert(p);
}
@ -323,10 +318,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
Find out which blocks on the new list are not on the old list
*/
// Go through new list
for(std::set<v3s16>::iterator i = newlist.begin();
i != newlist.end(); ++i)
{
v3s16 p = *i;
for (v3s16 p : newlist) {
// If not on old list, it's been added
if(m_list.find(p) == m_list.end())
blocks_added.insert(p);
@ -336,10 +328,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
Update m_list
*/
m_list.clear();
for(std::set<v3s16>::iterator i = newlist.begin();
i != newlist.end(); ++i)
{
v3s16 p = *i;
for (v3s16 p : newlist) {
m_list.insert(p);
}
}
@ -375,7 +364,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
}
}
std::string name = "";
std::string name;
conf.getNoEx("player_backend", name);
m_player_database = openPlayerDatabase(name, path_world, conf);
}
@ -393,15 +382,13 @@ ServerEnvironment::~ServerEnvironment()
m_map->drop();
// Delete ActiveBlockModifiers
for (std::vector<ABMWithState>::iterator
i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
for (ABMWithState &m_abm : m_abms) {
delete m_abm.abm;
}
// Deallocate players
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
delete (*i);
for (RemotePlayer *m_player : m_players) {
delete m_player;
}
delete m_player_database;
@ -419,9 +406,7 @@ ServerMap & ServerEnvironment::getServerMap()
RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
{
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
RemotePlayer *player = *i;
for (RemotePlayer *player : m_players) {
if (player->peer_id == peer_id)
return player;
}
@ -430,9 +415,7 @@ RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
{
for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
RemotePlayer *player = *i;
for (RemotePlayer *player : m_players) {
if (strcmp(player->getName(), name) == 0)
return player;
}
@ -503,9 +486,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end(); ++it) {
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
for (RemotePlayer *player : m_players) {
m_server->DenyAccessVerCompliant(player->peer_id,
player->protocol_version, reason, str_reason, reconnect);
}
@ -516,15 +497,13 @@ void ServerEnvironment::saveLoadedPlayers()
std::string players_path = m_path_world + DIR_DELIM + "players";
fs::CreateDir(players_path);
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end();
++it) {
if ((*it)->checkModified() ||
((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
for (RemotePlayer *player : m_players) {
if (player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->extendedAttributesModified())) {
try {
m_player_database->savePlayer(*it);
m_player_database->savePlayer(player);
} catch (DatabaseException &e) {
errorstream << "Failed to save player " << (*it)->getName() << " exception: "
errorstream << "Failed to save player " << player->getName() << " exception: "
<< e.what() << std::endl;
throw;
}
@ -641,7 +620,7 @@ void ServerEnvironment::loadMeta()
// If missing, do as if clearObjects was never called
args.getU64("last_clear_objects_time") : 0;
std::string lbm_introduction_times = "";
std::string lbm_introduction_times;
try {
u64 ver = args.getU64("lbm_introduction_times_version");
if (ver == 1) {
@ -685,18 +664,17 @@ public:
if(dtime_s < 0.001)
return;
INodeDefManager *ndef = env->getGameDef()->ndef();
for(std::vector<ABMWithState>::iterator
i = abms.begin(); i != abms.end(); ++i) {
ActiveBlockModifier *abm = i->abm;
for (ABMWithState &abmws : abms) {
ActiveBlockModifier *abm = abmws.abm;
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
trigger_interval = 0.001;
float actual_interval = dtime_s;
if(use_timers){
i->timer += dtime_s;
if(i->timer < trigger_interval)
abmws.timer += dtime_s;
if(abmws.timer < trigger_interval)
continue;
i->timer -= trigger_interval;
abmws.timer -= trigger_interval;
actual_interval = trigger_interval;
}
float chance = abm->getTriggerChance();
@ -718,20 +696,16 @@ public:
// Trigger neighbors
const std::set<std::string> &required_neighbors_s =
abm->getRequiredNeighbors();
for (std::set<std::string>::iterator rn = required_neighbors_s.begin();
rn != required_neighbors_s.end(); ++rn) {
ndef->getIds(*rn, aabm.required_neighbors);
for (const std::string &required_neighbor_s : required_neighbors_s) {
ndef->getIds(required_neighbor_s, aabm.required_neighbors);
}
// Trigger contents
const std::set<std::string> &contents_s = abm->getTriggerContents();
for (std::set<std::string>::iterator cs = contents_s.begin();
cs != contents_s.end(); ++cs) {
for (const std::string &content_s : contents_s) {
std::set<content_t> ids;
ndef->getIds(*cs, ids);
for (std::set<content_t>::const_iterator k = ids.begin();
k != ids.end(); ++k) {
content_t c = *k;
ndef->getIds(content_s, ids);
for (content_t c : ids) {
if (c >= m_aabms.size())
m_aabms.resize(c + 256, NULL);
if (!m_aabms[c])
@ -744,8 +718,8 @@ public:
~ABMHandler()
{
for (size_t i = 0; i < m_aabms.size(); i++)
delete m_aabms[i];
for (auto &aabms : m_aabms)
delete aabms;
}
// Find out how many objects the given block and its neighbours contain.
@ -799,14 +773,12 @@ public:
continue;
v3s16 p = p0 + block->getPosRelative();
for(std::vector<ActiveABM>::iterator
i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) {
if(myrand() % i->chance != 0)
for (ActiveABM &aabm : *m_aabms[c]) {
if (myrand() % aabm.chance != 0)
continue;
// Check neighbors
if(!i->required_neighbors.empty())
{
if (!aabm.required_neighbors.empty()) {
v3s16 p1;
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
@ -826,8 +798,8 @@ public:
c = n.getContent();
}
std::set<content_t>::const_iterator k;
k = i->required_neighbors.find(c);
if(k != i->required_neighbors.end()){
k = aabm.required_neighbors.find(c);
if(k != aabm.required_neighbors.end()){
goto neighbor_found;
}
}
@ -837,8 +809,8 @@ public:
neighbor_found:
// Call all the trigger variations
i->abm->trigger(m_env, p, n);
i->abm->trigger(m_env, p, n,
aabm.abm->trigger(m_env, p, n);
aabm.abm->trigger(m_env, p, n,
active_object_count, active_object_count_wider);
// Count surrounding objects again if the abms added any
@ -894,13 +866,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
block->m_node_timers.step((float)dtime_s);
if (!elapsed_timers.empty()) {
MapNode n;
for (std::vector<NodeTimer>::iterator
i = elapsed_timers.begin();
i != elapsed_timers.end(); ++i){
n = block->getNodeNoEx(i->position);
v3s16 p = i->position + block->getPosRelative();
if (m_script->node_on_timer(p, n, i->elapsed))
block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
for (const NodeTimer &elapsed_timer : elapsed_timers) {
n = block->getNodeNoEx(elapsed_timer.position);
v3s16 p = elapsed_timer.position + block->getPosRelative();
if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
elapsed_timer.position));
}
}
@ -911,7 +882,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
{
m_abms.push_back(ABMWithState(abm));
m_abms.emplace_back(abm);
}
void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
@ -985,10 +956,9 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
float radius)
{
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
u16 id = i->first;
for (auto &activeObject : m_active_objects) {
ServerActiveObject* obj = activeObject.second;
u16 id = activeObject.first;
v3f objectpos = obj->getBasePosition();
if (objectpos.getDistanceFrom(pos) > radius)
continue;
@ -1001,12 +971,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
for (auto &it : m_active_objects) {
ServerActiveObject* obj = it.second;
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i->first;
u16 id = it.first;
// Delete static object if block is loaded
if (obj->m_static_exists) {
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
@ -1037,9 +1006,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
}
// Remove references from m_active_objects
for (std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
// Get list of loaded blocks
@ -1069,9 +1037,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
<< " blocks" << std::endl;
// Grab a reference on each loaded block to avoid unloading it
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
for (v3s16 p : loaded_blocks) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
assert(block != NULL);
block->refGrab();
@ -1087,7 +1053,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
for (auto i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
@ -1124,9 +1090,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
m_map->unloadUnreferencedBlocks();
// Drop references that were added above
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
for (v3s16 p : loaded_blocks) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
assert(block);
block->refDrop();
@ -1341,9 +1305,8 @@ void ServerEnvironment::step(float dtime)
send_recommended = true;
}
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
for (auto &ao_it : m_active_objects) {
ServerActiveObject* obj = ao_it.second;
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
@ -1491,12 +1454,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
// Get object
ServerActiveObject *object = i->second;
ServerActiveObject *object = ao_it.second;
if (object == NULL)
continue;
@ -1545,11 +1507,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
- object has m_removed=true, or
- object is too far away
*/
for(std::set<u16>::iterator
i = current_objects.begin();
i != current_objects.end(); ++i)
{
u16 id = *i;
for (u16 id : current_objects) {
ServerActiveObject *object = getActiveObject(id);
if (object == NULL) {
@ -1583,11 +1541,9 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
if (!block)
return;
for (std::map<u16, StaticObject>::iterator
so_it = block->m_static_objects.m_active.begin();
so_it != block->m_static_objects.m_active.end(); ++so_it) {
for (auto &so_it : block->m_static_objects.m_active) {
// Get the ServerActiveObject counterpart to this StaticObject
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it->first);
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
if (ao_it == m_active_objects.end()) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
@ -1621,8 +1577,8 @@ void ServerEnvironment::getSelectedActiveObjects(
shootline_on_map.getLength() + 10.0f);
const v3f line_vector = shootline_on_map.getVector();
for (u32 i = 0; i < objectIds.size(); i++) {
ServerActiveObject* obj = getActiveObject(objectIds[i]);
for (u16 objectId : objectIds) {
ServerActiveObject* obj = getActiveObject(objectId);
aabb3f selection_box;
if (!obj->getSelectionBox(&selection_box))
@ -1637,9 +1593,9 @@ void ServerEnvironment::getSelectedActiveObjects(
v3s16 current_normal;
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
&current_intersection, &current_normal)) {
objects.push_back(PointedThing(
(s16) objectIds[i], current_intersection, current_normal,
(current_intersection - shootline_on_map.start).getLengthSQ()));
objects.emplace_back(
(s16) objectId, current_intersection, current_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
}
@ -1707,7 +1663,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
{
// Add static object to active static list of the block
v3f objectpos = object->getBasePosition();
std::string staticdata = "";
std::string staticdata;
object->getStaticData(&staticdata);
StaticObject s_obj(object->getType(), objectpos, staticdata);
// Add to the block where the object is located in
@ -1738,10 +1694,9 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
for(ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
ServerActiveObject* obj = i->second;
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
ServerActiveObject* obj = ao_it.second;
// This shouldn't happen but check it
if(obj == NULL)
{
@ -1814,9 +1769,8 @@ void ServerEnvironment::removeRemovedObjects()
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
}
@ -1885,11 +1839,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
// Activate stored objects
std::vector<StaticObject> new_stored;
for (std::vector<StaticObject>::iterator
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); ++i) {
StaticObject &s_obj = *i;
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
@ -1913,20 +1863,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover failed stuff to stored list
for(std::vector<StaticObject>::iterator
i = new_stored.begin();
i != new_stored.end(); ++i) {
StaticObject &s_obj = *i;
for (const StaticObject &s_obj : new_stored) {
block->m_static_objects.m_stored.push_back(s_obj);
}
// Turn the active counterparts of activated objects not pending for
// deactivation
for(std::map<u16, StaticObject>::iterator
i = block->m_static_objects.m_active.begin();
i != block->m_static_objects.m_active.end(); ++i)
{
u16 id = i->first;
for (auto &i : block->m_static_objects.m_active) {
u16 id = i.first;
ServerActiveObject *object = getActiveObject(id);
assert(object);
object->m_pending_deactivation = false;
@ -1956,12 +1900,11 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
std::vector<u16> objects_to_remove;
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
for (auto &ao_it : m_active_objects) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
ServerActiveObject* obj = i->second;
ServerActiveObject* obj = ao_it.second;
assert(obj);
// Do not deactivate if static data creation not allowed
@ -1972,7 +1915,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
if(!force_delete && obj->m_pending_deactivation)
continue;
u16 id = i->first;
u16 id = ao_it.first;
v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
@ -1997,7 +1940,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
<<std::endl;
continue;
}
std::string staticdata_new = "";
std::string staticdata_new;
obj->getStaticData(&staticdata_new);
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
block->m_static_objects.insert(id, s_obj);
@ -2038,7 +1981,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
if(obj->isStaticAllowed())
{
// Create new static object
std::string staticdata_new = "";
std::string staticdata_new;
obj->getStaticData(&staticdata_new);
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
@ -2179,9 +2122,8 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
}
// Remove references from m_active_objects
for(std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
}
@ -2191,19 +2133,20 @@ PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
if (name == "sqlite3")
return new PlayerDatabaseSQLite3(savedir);
else if (name == "dummy")
if (name == "dummy")
return new Database_Dummy();
#if USE_POSTGRESQL
else if (name == "postgresql") {
std::string connect_string = "";
if (name == "postgresql") {
std::string connect_string;
conf.getNoEx("pgsql_player_connection", connect_string);
return new PlayerDatabasePostgreSQL(connect_string);
}
#endif
else if (name == "files")
if (name == "files")
return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
else
throw BaseException(std::string("Database backend ") + name + " not supported.");
throw BaseException(std::string("Database backend ") + name + " not supported.");
}
bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,