mirror of
https://github.com/luanti-org/luanti.git
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Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
This commit is contained in:
parent
1992db1395
commit
7528986e44
28 changed files with 363 additions and 443 deletions
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@ -129,7 +129,7 @@ LBMManager::~LBMManager()
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode == true,
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FATAL_ERROR_IF(m_query_mode,
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"attempted to modify LBMManager in query mode");
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if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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@ -160,7 +160,7 @@ void LBMManager::loadIntroductionTimes(const std::string ×,
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size_t idx = 0;
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size_t idx_new;
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while ((idx_new = times.find(";", idx)) != std::string::npos) {
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while ((idx_new = times.find(';', idx)) != std::string::npos) {
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std::string entry = times.substr(idx, idx_new - idx);
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std::vector<std::string> components = str_split(entry, '~');
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if (components.size() != 2)
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@ -224,7 +224,7 @@ void LBMManager::loadIntroductionTimes(const std::string ×,
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
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FATAL_ERROR_IF(m_query_mode == false,
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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@ -246,7 +246,7 @@ std::string LBMManager::createIntroductionTimesString()
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void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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{
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// Precondition, we need m_lbm_lookup to be initialized
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FATAL_ERROR_IF(m_query_mode == false,
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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v3s16 pos_of_block = block->getPosRelative();
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v3s16 pos;
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@ -300,22 +300,17 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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Create the new list
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*/
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std::set<v3s16> newlist = m_forceloaded_list;
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for(std::vector<v3s16>::iterator i = active_positions.begin();
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i != active_positions.end(); ++i)
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{
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fillRadiusBlock(*i, radius, newlist);
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for (const v3s16 &active_position : active_positions) {
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fillRadiusBlock(active_position, radius, newlist);
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}
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/*
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Find out which blocks on the old list are not on the new list
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*/
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// Go through old list
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for(std::set<v3s16>::iterator i = m_list.begin();
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i != m_list.end(); ++i)
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{
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v3s16 p = *i;
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for (v3s16 p : m_list) {
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// If not on new list, it's been removed
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if(newlist.find(p) == newlist.end())
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if (newlist.find(p) == newlist.end())
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blocks_removed.insert(p);
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}
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@ -323,10 +318,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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Find out which blocks on the new list are not on the old list
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*/
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// Go through new list
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for(std::set<v3s16>::iterator i = newlist.begin();
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i != newlist.end(); ++i)
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{
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v3s16 p = *i;
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for (v3s16 p : newlist) {
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// If not on old list, it's been added
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if(m_list.find(p) == m_list.end())
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blocks_added.insert(p);
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@ -336,10 +328,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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Update m_list
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*/
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m_list.clear();
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for(std::set<v3s16>::iterator i = newlist.begin();
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i != newlist.end(); ++i)
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{
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v3s16 p = *i;
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for (v3s16 p : newlist) {
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m_list.insert(p);
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}
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}
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@ -375,7 +364,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
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}
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}
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std::string name = "";
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std::string name;
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conf.getNoEx("player_backend", name);
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m_player_database = openPlayerDatabase(name, path_world, conf);
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}
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@ -393,15 +382,13 @@ ServerEnvironment::~ServerEnvironment()
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m_map->drop();
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// Delete ActiveBlockModifiers
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for (std::vector<ABMWithState>::iterator
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i = m_abms.begin(); i != m_abms.end(); ++i){
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delete i->abm;
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for (ABMWithState &m_abm : m_abms) {
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delete m_abm.abm;
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}
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// Deallocate players
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for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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delete (*i);
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for (RemotePlayer *m_player : m_players) {
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delete m_player;
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}
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delete m_player_database;
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@ -419,9 +406,7 @@ ServerMap & ServerEnvironment::getServerMap()
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RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
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{
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for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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RemotePlayer *player = *i;
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for (RemotePlayer *player : m_players) {
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if (player->peer_id == peer_id)
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return player;
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}
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@ -430,9 +415,7 @@ RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
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RemotePlayer *ServerEnvironment::getPlayer(const char* name)
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{
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for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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RemotePlayer *player = *i;
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for (RemotePlayer *player : m_players) {
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if (strcmp(player->getName(), name) == 0)
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return player;
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}
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@ -503,9 +486,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
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void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
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it != m_players.end(); ++it) {
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RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
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for (RemotePlayer *player : m_players) {
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m_server->DenyAccessVerCompliant(player->peer_id,
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player->protocol_version, reason, str_reason, reconnect);
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}
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@ -516,15 +497,13 @@ void ServerEnvironment::saveLoadedPlayers()
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std::string players_path = m_path_world + DIR_DELIM + "players";
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fs::CreateDir(players_path);
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for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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if ((*it)->checkModified() ||
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((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
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for (RemotePlayer *player : m_players) {
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if (player->checkModified() || (player->getPlayerSAO() &&
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player->getPlayerSAO()->extendedAttributesModified())) {
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try {
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m_player_database->savePlayer(*it);
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m_player_database->savePlayer(player);
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} catch (DatabaseException &e) {
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errorstream << "Failed to save player " << (*it)->getName() << " exception: "
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errorstream << "Failed to save player " << player->getName() << " exception: "
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<< e.what() << std::endl;
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throw;
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}
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@ -641,7 +620,7 @@ void ServerEnvironment::loadMeta()
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// If missing, do as if clearObjects was never called
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args.getU64("last_clear_objects_time") : 0;
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std::string lbm_introduction_times = "";
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std::string lbm_introduction_times;
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try {
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u64 ver = args.getU64("lbm_introduction_times_version");
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if (ver == 1) {
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@ -685,18 +664,17 @@ public:
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if(dtime_s < 0.001)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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for(std::vector<ABMWithState>::iterator
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i = abms.begin(); i != abms.end(); ++i) {
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ActiveBlockModifier *abm = i->abm;
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for (ABMWithState &abmws : abms) {
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ActiveBlockModifier *abm = abmws.abm;
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float trigger_interval = abm->getTriggerInterval();
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if(trigger_interval < 0.001)
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trigger_interval = 0.001;
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float actual_interval = dtime_s;
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if(use_timers){
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i->timer += dtime_s;
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if(i->timer < trigger_interval)
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abmws.timer += dtime_s;
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if(abmws.timer < trigger_interval)
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continue;
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i->timer -= trigger_interval;
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abmws.timer -= trigger_interval;
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actual_interval = trigger_interval;
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}
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float chance = abm->getTriggerChance();
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@ -718,20 +696,16 @@ public:
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// Trigger neighbors
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const std::set<std::string> &required_neighbors_s =
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abm->getRequiredNeighbors();
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for (std::set<std::string>::iterator rn = required_neighbors_s.begin();
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rn != required_neighbors_s.end(); ++rn) {
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ndef->getIds(*rn, aabm.required_neighbors);
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for (const std::string &required_neighbor_s : required_neighbors_s) {
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ndef->getIds(required_neighbor_s, aabm.required_neighbors);
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}
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// Trigger contents
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const std::set<std::string> &contents_s = abm->getTriggerContents();
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for (std::set<std::string>::iterator cs = contents_s.begin();
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cs != contents_s.end(); ++cs) {
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for (const std::string &content_s : contents_s) {
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std::set<content_t> ids;
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ndef->getIds(*cs, ids);
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for (std::set<content_t>::const_iterator k = ids.begin();
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k != ids.end(); ++k) {
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content_t c = *k;
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ndef->getIds(content_s, ids);
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for (content_t c : ids) {
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if (c >= m_aabms.size())
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m_aabms.resize(c + 256, NULL);
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if (!m_aabms[c])
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~ABMHandler()
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{
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for (size_t i = 0; i < m_aabms.size(); i++)
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delete m_aabms[i];
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for (auto &aabms : m_aabms)
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delete aabms;
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}
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// Find out how many objects the given block and its neighbours contain.
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@ -799,14 +773,12 @@ public:
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continue;
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v3s16 p = p0 + block->getPosRelative();
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for(std::vector<ActiveABM>::iterator
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i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) {
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if(myrand() % i->chance != 0)
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for (ActiveABM &aabm : *m_aabms[c]) {
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if (myrand() % aabm.chance != 0)
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continue;
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// Check neighbors
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if(!i->required_neighbors.empty())
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{
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if (!aabm.required_neighbors.empty()) {
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v3s16 p1;
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for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
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for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
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@ -826,8 +798,8 @@ public:
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c = n.getContent();
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}
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std::set<content_t>::const_iterator k;
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k = i->required_neighbors.find(c);
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if(k != i->required_neighbors.end()){
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k = aabm.required_neighbors.find(c);
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if(k != aabm.required_neighbors.end()){
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goto neighbor_found;
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}
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}
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@ -837,8 +809,8 @@ public:
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neighbor_found:
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// Call all the trigger variations
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i->abm->trigger(m_env, p, n);
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i->abm->trigger(m_env, p, n,
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aabm.abm->trigger(m_env, p, n);
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aabm.abm->trigger(m_env, p, n,
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active_object_count, active_object_count_wider);
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// Count surrounding objects again if the abms added any
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@ -894,13 +866,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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block->m_node_timers.step((float)dtime_s);
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if (!elapsed_timers.empty()) {
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MapNode n;
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for (std::vector<NodeTimer>::iterator
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i = elapsed_timers.begin();
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i != elapsed_timers.end(); ++i){
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n = block->getNodeNoEx(i->position);
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v3s16 p = i->position + block->getPosRelative();
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if (m_script->node_on_timer(p, n, i->elapsed))
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block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
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for (const NodeTimer &elapsed_timer : elapsed_timers) {
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n = block->getNodeNoEx(elapsed_timer.position);
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v3s16 p = elapsed_timer.position + block->getPosRelative();
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if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
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block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
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elapsed_timer.position));
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}
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}
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@ -911,7 +882,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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{
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m_abms.push_back(ABMWithState(abm));
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m_abms.emplace_back(abm);
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}
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void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
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@ -985,10 +956,9 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
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void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
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float radius)
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{
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for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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u16 id = i->first;
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for (auto &activeObject : m_active_objects) {
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ServerActiveObject* obj = activeObject.second;
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u16 id = activeObject.first;
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v3f objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFrom(pos) > radius)
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continue;
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@ -1001,12 +971,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Removing all active objects" << std::endl;
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std::vector<u16> objects_to_remove;
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for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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for (auto &it : m_active_objects) {
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ServerActiveObject* obj = it.second;
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if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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u16 id = i->first;
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u16 id = it.first;
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// Delete static object if block is loaded
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if (obj->m_static_exists) {
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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@ -1037,9 +1006,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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}
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// Remove references from m_active_objects
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for (std::vector<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i) {
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m_active_objects.erase(*i);
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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}
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// Get list of loaded blocks
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@ -1069,9 +1037,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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<< " blocks" << std::endl;
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// Grab a reference on each loaded block to avoid unloading it
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for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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for (v3s16 p : loaded_blocks) {
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block != NULL);
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block->refGrab();
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@ -1087,7 +1053,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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u32 num_blocks_checked = 0;
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u32 num_blocks_cleared = 0;
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u32 num_objs_cleared = 0;
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for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
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for (auto i = loadable_blocks.begin();
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i != loadable_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->emergeBlock(p, false);
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@ -1124,9 +1090,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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m_map->unloadUnreferencedBlocks();
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// Drop references that were added above
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for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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for (v3s16 p : loaded_blocks) {
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block);
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block->refDrop();
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@ -1341,9 +1305,8 @@ void ServerEnvironment::step(float dtime)
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send_recommended = true;
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}
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for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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for (auto &ao_it : m_active_objects) {
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ServerActiveObject* obj = ao_it.second;
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// Don't step if is to be removed or stored statically
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if(obj->m_removed || obj->m_pending_deactivation)
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continue;
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@ -1491,12 +1454,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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|||
- discard objects that are found in current_objects.
|
||||
- add remaining objects to added_objects
|
||||
*/
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
u16 id = i->first;
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
u16 id = ao_it.first;
|
||||
|
||||
// Get object
|
||||
ServerActiveObject *object = i->second;
|
||||
ServerActiveObject *object = ao_it.second;
|
||||
if (object == NULL)
|
||||
continue;
|
||||
|
||||
|
@ -1545,11 +1507,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
|
|||
- object has m_removed=true, or
|
||||
- object is too far away
|
||||
*/
|
||||
for(std::set<u16>::iterator
|
||||
i = current_objects.begin();
|
||||
i != current_objects.end(); ++i)
|
||||
{
|
||||
u16 id = *i;
|
||||
for (u16 id : current_objects) {
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
|
||||
if (object == NULL) {
|
||||
|
@ -1583,11 +1541,9 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
|
|||
if (!block)
|
||||
return;
|
||||
|
||||
for (std::map<u16, StaticObject>::iterator
|
||||
so_it = block->m_static_objects.m_active.begin();
|
||||
so_it != block->m_static_objects.m_active.end(); ++so_it) {
|
||||
for (auto &so_it : block->m_static_objects.m_active) {
|
||||
// Get the ServerActiveObject counterpart to this StaticObject
|
||||
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it->first);
|
||||
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
|
||||
if (ao_it == m_active_objects.end()) {
|
||||
// If this ever happens, there must be some kind of nasty bug.
|
||||
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
|
||||
|
@ -1621,8 +1577,8 @@ void ServerEnvironment::getSelectedActiveObjects(
|
|||
shootline_on_map.getLength() + 10.0f);
|
||||
const v3f line_vector = shootline_on_map.getVector();
|
||||
|
||||
for (u32 i = 0; i < objectIds.size(); i++) {
|
||||
ServerActiveObject* obj = getActiveObject(objectIds[i]);
|
||||
for (u16 objectId : objectIds) {
|
||||
ServerActiveObject* obj = getActiveObject(objectId);
|
||||
|
||||
aabb3f selection_box;
|
||||
if (!obj->getSelectionBox(&selection_box))
|
||||
|
@ -1637,9 +1593,9 @@ void ServerEnvironment::getSelectedActiveObjects(
|
|||
v3s16 current_normal;
|
||||
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
|
||||
¤t_intersection, ¤t_normal)) {
|
||||
objects.push_back(PointedThing(
|
||||
(s16) objectIds[i], current_intersection, current_normal,
|
||||
(current_intersection - shootline_on_map.start).getLengthSQ()));
|
||||
objects.emplace_back(
|
||||
(s16) objectId, current_intersection, current_normal,
|
||||
(current_intersection - shootline_on_map.start).getLengthSQ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1707,7 +1663,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
|||
{
|
||||
// Add static object to active static list of the block
|
||||
v3f objectpos = object->getBasePosition();
|
||||
std::string staticdata = "";
|
||||
std::string staticdata;
|
||||
object->getStaticData(&staticdata);
|
||||
StaticObject s_obj(object->getType(), objectpos, staticdata);
|
||||
// Add to the block where the object is located in
|
||||
|
@ -1738,10 +1694,9 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
|||
void ServerEnvironment::removeRemovedObjects()
|
||||
{
|
||||
std::vector<u16> objects_to_remove;
|
||||
for(ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
u16 id = i->first;
|
||||
ServerActiveObject* obj = i->second;
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
u16 id = ao_it.first;
|
||||
ServerActiveObject* obj = ao_it.second;
|
||||
// This shouldn't happen but check it
|
||||
if(obj == NULL)
|
||||
{
|
||||
|
@ -1814,9 +1769,8 @@ void ServerEnvironment::removeRemovedObjects()
|
|||
objects_to_remove.push_back(id);
|
||||
}
|
||||
// Remove references from m_active_objects
|
||||
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
||||
i != objects_to_remove.end(); ++i) {
|
||||
m_active_objects.erase(*i);
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1885,11 +1839,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|||
|
||||
// Activate stored objects
|
||||
std::vector<StaticObject> new_stored;
|
||||
for (std::vector<StaticObject>::iterator
|
||||
i = block->m_static_objects.m_stored.begin();
|
||||
i != block->m_static_objects.m_stored.end(); ++i) {
|
||||
StaticObject &s_obj = *i;
|
||||
|
||||
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
|
||||
// Create an active object from the data
|
||||
ServerActiveObject *obj = ServerActiveObject::create
|
||||
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
||||
|
@ -1913,20 +1863,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|||
// Clear stored list
|
||||
block->m_static_objects.m_stored.clear();
|
||||
// Add leftover failed stuff to stored list
|
||||
for(std::vector<StaticObject>::iterator
|
||||
i = new_stored.begin();
|
||||
i != new_stored.end(); ++i) {
|
||||
StaticObject &s_obj = *i;
|
||||
for (const StaticObject &s_obj : new_stored) {
|
||||
block->m_static_objects.m_stored.push_back(s_obj);
|
||||
}
|
||||
|
||||
// Turn the active counterparts of activated objects not pending for
|
||||
// deactivation
|
||||
for(std::map<u16, StaticObject>::iterator
|
||||
i = block->m_static_objects.m_active.begin();
|
||||
i != block->m_static_objects.m_active.end(); ++i)
|
||||
{
|
||||
u16 id = i->first;
|
||||
for (auto &i : block->m_static_objects.m_active) {
|
||||
u16 id = i.first;
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
assert(object);
|
||||
object->m_pending_deactivation = false;
|
||||
|
@ -1956,12 +1900,11 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|||
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
||||
{
|
||||
std::vector<u16> objects_to_remove;
|
||||
for (ServerActiveObjectMap::iterator i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i) {
|
||||
for (auto &ao_it : m_active_objects) {
|
||||
// force_delete might be overriden per object
|
||||
bool force_delete = _force_delete;
|
||||
|
||||
ServerActiveObject* obj = i->second;
|
||||
ServerActiveObject* obj = ao_it.second;
|
||||
assert(obj);
|
||||
|
||||
// Do not deactivate if static data creation not allowed
|
||||
|
@ -1972,7 +1915,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|||
if(!force_delete && obj->m_pending_deactivation)
|
||||
continue;
|
||||
|
||||
u16 id = i->first;
|
||||
u16 id = ao_it.first;
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
|
||||
// The block in which the object resides in
|
||||
|
@ -1997,7 +1940,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|||
<<std::endl;
|
||||
continue;
|
||||
}
|
||||
std::string staticdata_new = "";
|
||||
std::string staticdata_new;
|
||||
obj->getStaticData(&staticdata_new);
|
||||
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
||||
block->m_static_objects.insert(id, s_obj);
|
||||
|
@ -2038,7 +1981,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|||
if(obj->isStaticAllowed())
|
||||
{
|
||||
// Create new static object
|
||||
std::string staticdata_new = "";
|
||||
std::string staticdata_new;
|
||||
obj->getStaticData(&staticdata_new);
|
||||
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
||||
|
||||
|
@ -2179,9 +2122,8 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|||
}
|
||||
|
||||
// Remove references from m_active_objects
|
||||
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
||||
i != objects_to_remove.end(); ++i) {
|
||||
m_active_objects.erase(*i);
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2191,19 +2133,20 @@ PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
|
|||
|
||||
if (name == "sqlite3")
|
||||
return new PlayerDatabaseSQLite3(savedir);
|
||||
else if (name == "dummy")
|
||||
|
||||
if (name == "dummy")
|
||||
return new Database_Dummy();
|
||||
#if USE_POSTGRESQL
|
||||
else if (name == "postgresql") {
|
||||
std::string connect_string = "";
|
||||
if (name == "postgresql") {
|
||||
std::string connect_string;
|
||||
conf.getNoEx("pgsql_player_connection", connect_string);
|
||||
return new PlayerDatabasePostgreSQL(connect_string);
|
||||
}
|
||||
#endif
|
||||
else if (name == "files")
|
||||
if (name == "files")
|
||||
return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
|
||||
else
|
||||
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
||||
|
||||
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
||||
}
|
||||
|
||||
bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue