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Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)

* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
This commit is contained in:
Loïc Blot 2017-08-19 14:25:35 +02:00 committed by GitHub
parent 1992db1395
commit 7528986e44
28 changed files with 363 additions and 443 deletions

View file

@ -1507,8 +1507,8 @@ void MeshCollector::applyTileColors()
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
for (auto &tangent_vertice : pmb.tangent_vertices) {
video::SColor *c = &tangent_vertice.Color;
for (video::S3DVertexTangents &tangent_vertex : pmb.tangent_vertices) {
video::SColor *c = &tangent_vertex.Color;
c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
c->getGreen() * tc.getGreen() / 255,
c->getBlue() * tc.getBlue() / 255);
@ -1521,8 +1521,8 @@ void MeshCollector::applyTileColors()
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
for (auto &vertice : pmb.vertices) {
video::SColor *c = &vertice.Color;
for (video::S3DVertex &vertex : pmb.vertices) {
video::SColor *c = &vertex.Color;
c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
c->getGreen() * tc.getGreen() / 255,
c->getBlue() * tc.getBlue() / 255);