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Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
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8 changed files with 30 additions and 26 deletions
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@ -1,6 +1,6 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -304,13 +304,13 @@ float MapgenV6::baseTerrainLevelFromMap(int index)
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s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
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{
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return baseTerrainLevelFromNoise(p2d) + AVERAGE_MUD_AMOUNT;
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return baseTerrainLevelFromNoise(p2d) + MGV6_AVERAGE_MUD_AMOUNT;
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}
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int MapgenV6::getGroundLevelAtPoint(v2s16 p)
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{
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return baseTerrainLevelFromNoise(p) + AVERAGE_MUD_AMOUNT;
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return baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT;
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}
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@ -387,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
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float MapgenV6::getMudAmount(int index)
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{
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if (flags & MG_FLAT)
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return AVERAGE_MUD_AMOUNT;
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return MGV6_AVERAGE_MUD_AMOUNT;
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/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
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0.5+(float)p.X/200, 0.5+(float)p.Y/200,
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@ -422,13 +422,13 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
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if (spflags & MGV6_SNOWBIOMES) {
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float blend = (spflags & MGV6_BIOMEBLEND) ? noise2d(p.X, p.Y, seed) / 40 : 0;
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if (d > FREQ_HOT + blend) {
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if (h > FREQ_JUNGLE + blend)
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if (d > MGV6_FREQ_HOT + blend) {
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if (h > MGV6_FREQ_JUNGLE + blend)
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return BT_JUNGLE;
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else
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return BT_DESERT;
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} else if (d < FREQ_SNOW + blend) {
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if (h > FREQ_TAIGA + blend)
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} else if (d < MGV6_FREQ_SNOW + blend) {
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if (h > MGV6_FREQ_TAIGA + blend)
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return BT_TAIGA;
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else
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return BT_TUNDRA;
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@ -646,11 +646,11 @@ int MapgenV6::generateGround()
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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if (y <= surface_y) {
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vm->m_data[i] = (y >= DESERT_STONE_BASE
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vm->m_data[i] = (y >= MGV6_DESERT_STONE_BASE
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&& bt == BT_DESERT) ?
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n_desert_stone : n_stone;
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} else if (y <= water_level) {
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vm->m_data[i] = (y >= ICE_BASE
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vm->m_data[i] = (y >= MGV6_ICE_BASE
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&& bt == BT_TUNDRA) ?
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n_ice : n_water_source;
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} else {
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