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Handle death and respawn better
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parent
857fe0551c
commit
74febd5c31
9 changed files with 476 additions and 89 deletions
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@ -488,6 +488,8 @@ private:
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static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
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static void SendAccessDenied(con::Connection &con, u16 peer_id,
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const std::wstring &reason);
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static void SendDeathscreen(con::Connection &con, u16 peer_id,
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bool set_camera_point_target, v3f camera_point_target);
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/*
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Non-static send methods
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@ -526,6 +528,9 @@ private:
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Something random
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*/
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void HandlePlayerHP(Player *player, s16 damage);
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void RespawnPlayer(Player *player);
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void UpdateCrafting(u16 peer_id);
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// When called, connection mutex should be locked
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