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Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
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10 changed files with 448 additions and 70 deletions
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@ -306,7 +306,7 @@ int ModApiServer::l_kick_player(lua_State *L)
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lua_pushboolean(L, false); // No such player
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return 1;
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}
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getServer(L)->DenyAccess(player->peer_id, narrow_to_wide(message));
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getServer(L)->DenyAccess_Legacy(player->peer_id, narrow_to_wide(message));
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lua_pushboolean(L, true);
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return 1;
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}
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