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Fix some minor code issues all over the place

This commit is contained in:
sfan5 2020-12-23 22:03:49 +01:00
parent 289425f6bd
commit 74762470b2
19 changed files with 45 additions and 109 deletions

View file

@ -186,7 +186,7 @@ struct LocalFormspecHandler : public TextDest
return;
}
if (m_client && m_client->modsLoaded())
if (m_client->modsLoaded())
m_client->getScript()->on_formspec_input(m_formname, fields);
}
@ -583,7 +583,7 @@ public:
virtual IShaderConstantSetter* create()
{
GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
auto *scs = new GameGlobalShaderConstantSetter(
m_sky, m_force_fog_off, m_fog_range, m_client);
if (!m_sky)
created_nosky.push_back(scs);
@ -1338,7 +1338,7 @@ bool Game::createClient(const GameStartData &start_data)
return false;
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
auto *scsf = new GameGlobalShaderConstantSetterFactory(
&m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
@ -1348,20 +1348,14 @@ bool Game::createClient(const GameStartData &start_data)
/* Camera
*/
camera = new Camera(*draw_control, client);
if (!camera || !camera->successfullyCreated(*error_message))
if (!camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
/* Clouds
*/
if (m_cache_enable_clouds) {
if (m_cache_enable_clouds)
clouds = new Clouds(smgr, -1, time(0));
if (!clouds) {
*error_message = "Memory allocation error (clouds)";
errorstream << *error_message << std::endl;
return false;
}
}
/* Skybox
*/
@ -1369,12 +1363,6 @@ bool Game::createClient(const GameStartData &start_data)
scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
if (!sky) {
*error_message = "Memory allocation error sky";
errorstream << *error_message << std::endl;
return false;
}
/* Pre-calculated values
*/
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
@ -1404,12 +1392,6 @@ bool Game::createClient(const GameStartData &start_data)
hud = new Hud(guienv, client, player, &player->inventory);
if (!hud) {
*error_message = "Memory error: could not create HUD";
errorstream << *error_message << std::endl;
return false;
}
mapper = client->getMinimap();
if (mapper && client->modsLoaded())
@ -1431,11 +1413,6 @@ bool Game::initGui()
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
if (!gui_chat_console) {
*error_message = "Could not allocate memory for chat console";
errorstream << *error_message << std::endl;
return false;
}
#ifdef HAVE_TOUCHSCREENGUI
@ -1492,9 +1469,6 @@ bool Game::connectToServer(const GameStartData &start_data,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), m_game_ui.get());
if (!client)
return false;
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
infostream << "Connecting to server at ";