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Expose all OpenGL filtering modes, use OpenGL names for them

Because of a review comment on the Irrlicht PR by numberZero.
This commit is contained in:
Gregor Parzefall 2023-06-24 23:36:36 +02:00 committed by sfan5
parent 6bf63d4b41
commit 7473e4cafd
12 changed files with 18 additions and 18 deletions

View file

@ -68,7 +68,7 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
material.TextureLayers[0].Texture = texture;
material.Lighting = false;
material.FogEnable = true;
material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST;
material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
material.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
material.BackfaceCulling = false;
material.ZWriteEnable = video::EZW_AUTO;