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Expose all OpenGL filtering modes, use OpenGL names for them

Because of a review comment on the Irrlicht PR by numberZero.
This commit is contained in:
Gregor Parzefall 2023-06-24 23:36:36 +02:00 committed by sfan5
parent 6bf63d4b41
commit 7473e4cafd
12 changed files with 18 additions and 18 deletions

View file

@ -609,8 +609,8 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
video::SMaterial &material = m_meshbuffer->getMaterial();
material.forEachTexture([] (video::SMaterialLayer &tex) {
tex.MinFilter = video::ETMINF_TRILINEAR;
tex.MagFilter = video::ETMAGF_BILINEAR;
tex.MinFilter = video::ETMINF_LINEAR_MIPMAP_LINEAR;
tex.MagFilter = video::ETMAGF_LINEAR;
});
material.Lighting = false;
material.TextureLayers[0].Texture = minimap_texture;