mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
This commit is contained in:
parent
6bf63d4b41
commit
7473e4cafd
12 changed files with 18 additions and 18 deletions
|
@ -858,7 +858,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
// Do not enable filter on shadow texture to avoid visual artifacts
|
||||
// with colored shadows.
|
||||
// Filtering is done in shader code anyway
|
||||
layer.MinFilter = video::ETMINF_NEAREST;
|
||||
layer.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
|
||||
layer.MagFilter = video::ETMAGF_NEAREST;
|
||||
layer.AnisotropicFilter = 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue