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Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
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6 changed files with 13 additions and 17 deletions
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@ -298,7 +298,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("strict_protocol_version_checking", "false");
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settings->setDefault("player_transfer_distance", "0");
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settings->setDefault("max_simultaneous_block_sends_per_client", "10");
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settings->setDefault("max_simultaneous_block_sends_server_total", "40");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("default_game", "minetest");
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