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Server: Calculate maximal total block sends dynamically (#6393)

The block sends per client is 1/2 when reaching the maximal player count.
This commit is contained in:
SmallJoker 2017-09-09 00:36:48 +02:00 committed by Loïc Blot
parent 1105a14bcc
commit 745a90dc84
6 changed files with 13 additions and 17 deletions

View file

@ -272,10 +272,7 @@ public:
*/
void ResendBlockIfOnWire(v3s16 p);
s32 SendingCount()
{
return m_blocks_sending.size();
}
u32 getSendingCount() const { return m_blocks_sending.size(); }
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug