1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

MgV5/6/7: Generate dungeons above water level

Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
This commit is contained in:
paramat 2014-12-31 00:19:05 +00:00 committed by kwolekr
parent 938a3f2976
commit 7452d5399b
6 changed files with 25 additions and 15 deletions

View file

@ -500,7 +500,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
}
// Add dungeons
if (flags & MG_DUNGEONS) {
if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
DungeonParams dp;
dp.np_rarity = nparams_dungeon_rarity;