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MgV5/6/7: Generate dungeons above water level

Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
This commit is contained in:
paramat 2014-12-31 00:19:05 +00:00 committed by kwolekr
parent 938a3f2976
commit 7452d5399b
6 changed files with 25 additions and 15 deletions

View file

@ -94,7 +94,7 @@ public:
virtual void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
void calculateNoise();
void generateBaseTerrain();
int generateBaseTerrain();
void generateBlobs();
void generateBiomes();
void dustTopNodes();