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MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
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6 changed files with 25 additions and 15 deletions
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@ -94,7 +94,7 @@ public:
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virtual void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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void generateBaseTerrain();
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int generateBaseTerrain();
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void generateBlobs();
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void generateBiomes();
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void dustTopNodes();
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