1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Rollback fixes and get_node_actions

This commit is contained in:
ShadowNinja 2013-11-12 16:13:00 -05:00
parent 1fd9a11e30
commit 7433d65d3e
8 changed files with 618 additions and 568 deletions

View file

@ -36,17 +36,17 @@ public:
virtual bool isActorGuess() = 0;
virtual void setActor(const std::string &actor, bool is_guess) = 0;
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
float min_nearness) = 0;
float min_nearness) = 0;
virtual ~IRollbackManager(){}
virtual ~IRollbackManager() {}
virtual void flush() = 0;
// Get last actor that did something to position p, but not further than
// Get all actors that did something to position p, but not further than
// <seconds> in history
virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
v3s16 *act_p, int *act_seconds) = 0;
virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
time_t seconds, int limit) = 0;
// Get actions to revert <seconds> of history made by <actor>
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
int seconds) = 0;
time_t seconds) = 0;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);