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Fix object reference pushing functions when called from coroutines

This commit is contained in:
ShadowNinja 2014-10-02 15:58:13 -04:00
parent 28438bba27
commit 741df993ff
10 changed files with 42 additions and 45 deletions

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@ -375,7 +375,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
if(objectid == 0)
return 0;
// Return ObjectRef
getScriptApiBase(L)->objectrefGetOrCreate(obj);
getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
return 1;
}
@ -440,7 +440,7 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
return 1;
}
// Put player on stack
getScriptApiBase(L)->objectrefGetOrCreate(sao);
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
return 1;
}
@ -459,7 +459,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
for(u32 i = 0; iter != ids.end(); iter++) {
ServerActiveObject *obj = env->getActiveObject(*iter);
// Insert object reference into table
script->objectrefGetOrCreate(obj);
script->objectrefGetOrCreate(L, obj);
lua_rawseti(L, -2, ++i);
}
return 1;