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Fix object reference pushing functions when called from coroutines
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parent
28438bba27
commit
741df993ff
10 changed files with 42 additions and 45 deletions
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@ -103,7 +103,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectrefGetOrCreate(puncher);
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objectrefGetOrCreate(L, puncher);
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pushPointedThing(pointed);
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if (lua_pcall(L, 4, 0, m_errorhandler))
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scriptError();
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@ -124,7 +124,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectrefGetOrCreate(digger);
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objectrefGetOrCreate(L, digger);
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if (lua_pcall(L, 3, 0, m_errorhandler))
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scriptError();
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return true;
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@ -227,7 +227,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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objectrefGetOrCreate(sender); // player
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objectrefGetOrCreate(L, sender); // player
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if (lua_pcall(L, 4, 0, m_errorhandler))
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scriptError();
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}
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