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Fix object reference pushing functions when called from coroutines
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parent
28438bba27
commit
741df993ff
10 changed files with 42 additions and 45 deletions
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@ -47,7 +47,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 7, 1, m_errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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@ -76,7 +76,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 1, m_errorhandler))
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scriptError();
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if (!lua_isnumber(L, -1))
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@ -105,7 +105,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 1, m_errorhandler))
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scriptError();
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if (!lua_isnumber(L, -1))
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@ -138,7 +138,7 @@ void ScriptApiDetached::detached_inventory_OnMove(
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 7, 0, m_errorhandler))
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scriptError();
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}
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@ -163,7 +163,7 @@ void ScriptApiDetached::detached_inventory_OnPut(
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 0, m_errorhandler))
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scriptError();
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}
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@ -188,7 +188,7 @@ void ScriptApiDetached::detached_inventory_OnTake(
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 0, m_errorhandler))
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scriptError();
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}
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