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Fix object reference pushing functions when called from coroutines

This commit is contained in:
ShadowNinja 2014-10-02 15:58:13 -04:00
parent 28438bba27
commit 741df993ff
10 changed files with 42 additions and 45 deletions

View file

@ -47,7 +47,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 7, 1, m_errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
@ -76,7 +76,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 5, 1, m_errorhandler))
scriptError();
if (!lua_isnumber(L, -1))
@ -105,7 +105,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 5, 1, m_errorhandler))
scriptError();
if (!lua_isnumber(L, -1))
@ -138,7 +138,7 @@ void ScriptApiDetached::detached_inventory_OnMove(
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 7, 0, m_errorhandler))
scriptError();
}
@ -163,7 +163,7 @@ void ScriptApiDetached::detached_inventory_OnPut(
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 5, 0, m_errorhandler))
scriptError();
}
@ -188,7 +188,7 @@ void ScriptApiDetached::detached_inventory_OnTake(
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(player); // player
objectrefGetOrCreate(L, player); // player
if (lua_pcall(L, 5, 0, m_errorhandler))
scriptError();
}