mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
This commit is contained in:
parent
e0716384d6
commit
74125a74d3
4 changed files with 13 additions and 32 deletions
|
@ -1983,7 +1983,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
|
|||
return nullptr;
|
||||
mesh->grab();
|
||||
if (!cache)
|
||||
m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
|
||||
m_rendering_engine->removeMesh(mesh);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue