mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-22 17:18:39 +00:00
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
This commit is contained in:
parent
a1459a9eac
commit
7379aa74cf
19 changed files with 154 additions and 95 deletions
|
@ -88,6 +88,7 @@ MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager
|
|||
MapgenBasic::np_cave1 = params->np_cave1;
|
||||
MapgenBasic::np_cave2 = params->np_cave2;
|
||||
MapgenBasic::np_cavern = params->np_cavern;
|
||||
MapgenBasic::np_dungeons = params->np_dungeons;
|
||||
}
|
||||
|
||||
|
||||
|
@ -109,21 +110,22 @@ MapgenCarpathian::~MapgenCarpathian()
|
|||
|
||||
|
||||
MapgenCarpathianParams::MapgenCarpathianParams():
|
||||
np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0),
|
||||
np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0),
|
||||
np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0),
|
||||
np_height3 (0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0),
|
||||
np_height4 (0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0),
|
||||
np_hills_terrain (1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0),
|
||||
np_ridge_terrain (1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0),
|
||||
np_step_terrain (1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0),
|
||||
np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0),
|
||||
np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0),
|
||||
np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0),
|
||||
np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0),
|
||||
np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
|
||||
np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
|
||||
np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0)
|
||||
np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0),
|
||||
np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0),
|
||||
np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0),
|
||||
np_height3 (0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0),
|
||||
np_height4 (0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0),
|
||||
np_hills_terrain (1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0),
|
||||
np_ridge_terrain (1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0),
|
||||
np_step_terrain (1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0),
|
||||
np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0),
|
||||
np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0),
|
||||
np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0),
|
||||
np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0),
|
||||
np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
|
||||
np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
|
||||
np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
|
||||
np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -156,6 +158,7 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
|
|||
settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1);
|
||||
settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2);
|
||||
settings->getNoiseParams("mgcarpathian_np_cavern", np_cavern);
|
||||
settings->getNoiseParams("mgcarpathian_np_dungeons", np_dungeons);
|
||||
}
|
||||
|
||||
|
||||
|
@ -187,6 +190,7 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const
|
|||
settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1);
|
||||
settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2);
|
||||
settings->setNoiseParams("mgcarpathian_np_cavern", np_cavern);
|
||||
settings->setNoiseParams("mgcarpathian_np_dungeons", np_dungeons);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue