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Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
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19 changed files with 154 additions and 95 deletions
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cmath>
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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@ -889,6 +890,11 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
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if (max_stone_y < node_min.Y)
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return;
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u16 num_dungeons = std::fmax(std::floor(
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NoisePerlin3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);
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if (num_dungeons == 0)
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return;
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// Get biome at mapchunk midpoint
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v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
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Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
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@ -902,8 +908,8 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
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dp.rooms_min = 2;
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dp.rooms_max = 16;
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dp.np_density = nparams_dungeon_density;
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dp.np_alt_wall = nparams_dungeon_alt_wall;
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dp.np_alt_wall =
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NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
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// Biome-defined dungeon nodes
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if (biome->c_dungeon != CONTENT_IGNORE) {
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@ -980,7 +986,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
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}
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DungeonGen dgen(ndef, &gennotify, &dp);
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dgen.generate(vm, blockseed, full_node_min, full_node_max);
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dgen.generate(vm, blockseed, full_node_min, full_node_max, num_dungeons);
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}
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