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Remove unused light updating code

Also remove the unit test that tests the removed algorithms.
This commit is contained in:
Dániel Juhász 2018-02-04 04:16:45 +01:00 committed by Andrew Ward
parent cf0bcebc76
commit 735fc2a1f2
7 changed files with 0 additions and 709 deletions

View file

@ -315,194 +315,6 @@ void VoxelManipulator::clearFlag(u8 flags)
<<volume<<" nodes"<<std::endl;*/
}
void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
{
VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1));
addArea(voxel_area);
// Loop through 6 neighbors
for (const v3s16 &dir : g_6dirs) {
// Get the position of the neighbor node
v3s16 n2pos = p + dir;
u32 n2i = m_area.index(n2pos);
if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
/*
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
u8 light2 = n2.getLight(bank, nodemgr);
if(light2 < oldlight)
{
/*
And the neighbor is transparent and it has some light
*/
if(nodemgr->get(n2).light_propagates && light2 != 0)
{
/*
Set light to 0 and add to queue
*/
n2.setLight(bank, 0, nodemgr);
unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
/*
Remove from light_sources if it is there
NOTE: This doesn't happen nearly at all
*/
/*if(light_sources.find(n2pos))
{
std::cout<<"Removed from light_sources"<<std::endl;
light_sources.remove(n2pos);
}*/
}
}
else{
light_sources.insert(n2pos);
}
}
}
void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
INodeDefManager *nodemgr)
{
VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1));
addArea(voxel_area);
u32 i = m_area.index(p);
if(m_flags[i] & VOXELFLAG_NO_DATA)
return;
MapNode &n = m_data[i];
u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
for (const auto &dir : g_6dirs) {
// Get the position of the neighbor node
v3s16 n2pos = p + dir;
u32 n2i = m_area.index(n2pos);
if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
u8 light2 = n2.getLight(bank, nodemgr);
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
if(light2 > undiminish_light(oldlight))
{
spreadLight(bank, n2pos, nodemgr);
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
if(light2 < newlight)
{
if(nodemgr->get(n2).light_propagates)
{
n2.setLight(bank, newlight, nodemgr);
spreadLight(bank, n2pos, nodemgr);
}
}
}
}
const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
/*
Lights neighbors of from_nodes, collects all them and then
goes on recursively.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,
std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
{
if(from_nodes.empty())
return;
std::set<v3s16> lighted_nodes;
for (const v3s16 &pos : from_nodes) {
VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1));
addArea(voxel_area);
u32 i = m_area.index(pos);
if(m_flags[i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n = m_data[i];
u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
for (const v3s16 &dir : g_6dirs) {
// Get the position of the neighbor node
v3s16 n2pos = pos + dir;
try
{
u32 n2i = m_area.index(n2pos);
if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
u8 light2 = n2.getLight(bank, nodemgr);
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
if(light2 > undiminish_light(oldlight))
{
lighted_nodes.insert(n2pos);
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
if(light2 < newlight)
{
if(nodemgr->get(n2).light_propagates)
{
n2.setLight(bank, newlight, nodemgr);
lighted_nodes.insert(n2pos);
}
}
}
catch(InvalidPositionException &e)
{
continue;
}
}
}
/*dstream<<"spreadLight(): Changed block "
<<blockchangecount<<" times"
<<" for "<<from_nodes.size()<<" nodes"
<<std::endl;*/
if(!lighted_nodes.empty())
spreadLight(bank, lighted_nodes, nodemgr);
}
//END