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Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
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7 changed files with 0 additions and 709 deletions
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@ -348,10 +348,6 @@ public:
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setNode(x0 + x, y0 + y, z0 + z, node);
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}
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// See comments in mapblock.cpp
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bool propagateSunlight(std::set<v3s16> &light_sources,
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bool remove_light=false, bool *black_air_left=NULL);
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// Copies data to VoxelManipulator to getPosRelative()
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void copyTo(VoxelManipulator &dst);
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