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Update example conf and settings translations
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2 changed files with 106 additions and 82 deletions
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@ -54,8 +54,9 @@
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# type: bool
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# autojump = false
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# Prevent digging and placing from repeating when holding the mouse buttons.
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# Prevent digging and placing from repeating when holding the respective buttons.
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# Enable this when you dig or place too often by accident.
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# On touchscreens, this only affects digging.
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# type: bool
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# safe_dig_and_place = false
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@ -69,23 +70,35 @@
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# type: float min: 0.001 max: 10
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# mouse_sensitivity = 0.2
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# Enable mouse wheel (scroll) for item selection in hotbar.
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# type: bool
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# enable_hotbar_mouse_wheel = true
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# Invert mouse wheel (scroll) direction for item selection in hotbar.
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# type: bool
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# invert_hotbar_mouse_wheel = false
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## Touchscreen
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# The length in pixels it takes for touch screen interaction to start.
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# The length in pixels it takes for touchscreen interaction to start.
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# type: int min: 0 max: 100
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# touchscreen_threshold = 20
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# Touchscreen sensitivity multiplier.
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# type: float min: 0.001 max: 10
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# touchscreen_sensitivity = 0.2
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# Use crosshair to select object instead of whole screen.
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# If enabled, a crosshair will be shown and will be used for selecting object.
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# type: bool
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# touch_use_crosshair = false
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# (Android) Fixes the position of virtual joystick.
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# Fixes the position of virtual joystick.
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# If disabled, virtual joystick will center to first-touch's position.
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# type: bool
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# fixed_virtual_joystick = false
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# (Android) Use virtual joystick to trigger "Aux1" button.
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# Use virtual joystick to trigger "Aux1" button.
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# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
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# type: bool
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# virtual_joystick_triggers_aux1 = false
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@ -311,51 +324,49 @@
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### Filtering and Antialiasing
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# Use mipmapping to scale textures. May slightly increase performance,
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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# Gamma-correct downscaling is not supported.
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# type: bool
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# mip_map = false
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# Use anisotropic filtering when viewing at textures from an angle.
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# type: bool
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# anisotropic_filter = false
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# Use bilinear filtering when scaling textures.
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# Use bilinear filtering when scaling textures down.
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# type: bool
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# bilinear_filter = false
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# Use trilinear filtering when scaling textures.
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# Use trilinear filtering when scaling textures down.
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# If both bilinear and trilinear filtering are enabled, trilinear filtering
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# is applied.
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# type: bool
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# trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, often resulting in dark or
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# light edges to transparent textures. Apply a filter to clean that up
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# at texture load time. This is automatically enabled if mipmapping is enabled.
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# Use anisotropic filtering when looking at textures from an angle.
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# type: bool
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# texture_clean_transparent = false
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# anisotropic_filter = false
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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# type: int min: 1 max: 32768
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# texture_min_size = 64
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# Select the antialiasing method to apply.
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#
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# * None - No antialiasing (default)
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#
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# * FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)
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# A.K.A multi-sample antialiasing (MSAA)
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# Smoothens out block edges but does not affect the insides of textures.
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# A restart is required to change this option.
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#
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# * FXAA - Fast approximate antialiasing (requires shaders)
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# Applies a post-processing filter to detect and smoothen high-contrast edges.
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# Provides balance between speed and image quality.
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#
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# * SSAA - Super-sampling antialiasing (requires shaders)
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# Renders higher-resolution image of the scene, then scales down to reduce
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# the aliasing effects. This is the slowest and the most accurate method.
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# type: enum values: none, fsaa, fxaa, ssaa
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# antialiasing = none
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# Use multi-sample antialiasing (MSAA) to smooth out block edges.
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# This algorithm smooths out the 3D viewport while keeping the image sharp,
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# but it doesn't affect the insides of textures
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# (which is especially noticeable with transparent textures).
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# Visible spaces appear between nodes when shaders are disabled.
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# If set to 0, MSAA is disabled.
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# A restart is required after changing this option.
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
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# Value of 2 means taking 2x2 = 4 samples.
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# type: enum values: 2, 4, 8, 16
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# fsaa = 2
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### Occlusion Culling
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@ -385,17 +396,14 @@
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### Waving Nodes
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# Set to true to enable waving leaves.
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# Requires shaders to be enabled.
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# type: bool
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# enable_waving_leaves = false
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# Set to true to enable waving plants.
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# Requires shaders to be enabled.
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# type: bool
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# enable_waving_plants = false
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# Set to true to enable waving liquids (like water).
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# Requires shaders to be enabled.
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# type: bool
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# enable_waving_water = false
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@ -403,25 +411,21 @@
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# 4.0 = Wave height is two nodes.
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# 0.0 = Wave doesn't move at all.
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# Default is 1.0 (1/2 node).
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# Requires waving liquids to be enabled.
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# type: float min: 0 max: 4
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# water_wave_height = 1.0
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# Length of liquid waves.
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# Requires waving liquids to be enabled.
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# type: float min: 0.1
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# water_wave_length = 20.0
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# How fast liquid waves will move. Higher = faster.
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# If negative, liquid waves will move backwards.
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# Requires waving liquids to be enabled.
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# type: float
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# water_wave_speed = 5.0
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### Dynamic shadows
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# Set to true to enable Shadow Mapping.
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# Requires shaders to be enabled.
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# type: bool
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# enable_dynamic_shadows = false
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@ -2597,7 +2601,7 @@
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# The file path relative to your worldpath in which profiles will be saved to.
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# type: string
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# profiler.report_path = ""
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# profiler.report_path =
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# Instrument the methods of entities on registration.
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# type: bool
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@ -2727,6 +2731,10 @@
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# type: enum values: disable, enable, force
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# autoscale_mode = disable
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# The base node texture size used for world-aligned texture autoscaling.
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# type: int min: 1 max: 32768
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# texture_min_size = 64
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# Side length of a cube of map blocks that the client will consider together
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# when generating meshes.
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# Larger values increase the utilization of the GPU by reducing the number of
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@ -3063,7 +3071,7 @@
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### cURL
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# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
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# type: int min: 100 max: 2147483647
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# type: int min: 1000 max: 2147483647
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# curl_timeout = 20000
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# Limits number of parallel HTTP requests. Affects:
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@ -3075,7 +3083,7 @@
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# curl_parallel_limit = 8
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# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
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# type: int min: 100 max: 2147483647
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# type: int min: 5000 max: 2147483647
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# curl_file_download_timeout = 300000
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### Misc
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# type: float min: 0.001
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# joystick_frustum_sensitivity = 170.0
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## Temporary Settings
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## Hide: Temporary Settings
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# Path to texture directory. All textures are first searched from here.
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# type: path
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@ -3215,13 +3223,21 @@
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# type: bool
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# continuous_forward = false
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# Whether to show technical names.
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# This can be bound to a key to toggle camera smoothing when looking around.
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# Useful for recording videos
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# type: bool
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# cinematic = false
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# Affects mods and texture packs in the Content and Select Mods menus, as well as
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# setting names in All Settings.
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# Controlled by the checkbox in the "All settings" menu.
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# setting names.
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# Controlled by a checkbox in the settings menu.
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# type: bool
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# show_technical_names = false
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# Controlled by a checkbox in the settings menu.
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# type: bool
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# show_advanced = false
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# Enables the sound system.
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# If disabled, this completely disables all sounds everywhere and the in-game
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# sound controls will be non-functional.
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# type: int
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# update_last_known = 0
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# This can be bound to a key to toggle camera smoothing when looking around.
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# Useful for recording videos
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# If this is set to true, the user will never (again) be shown the
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# "reinstall Minetest Game" notification.
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# type: bool
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# cinematic = false
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# no_mtg_notification = false
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# Key for moving the player forward.
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# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
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