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Update example conf and settings translations

This commit is contained in:
updatepo.sh 2023-10-20 23:07:28 +02:00 committed by sfan5
parent 81fee2207e
commit 72fc564758
2 changed files with 106 additions and 82 deletions

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@ -54,8 +54,9 @@
# type: bool
# autojump = false
# Prevent digging and placing from repeating when holding the mouse buttons.
# Prevent digging and placing from repeating when holding the respective buttons.
# Enable this when you dig or place too often by accident.
# On touchscreens, this only affects digging.
# type: bool
# safe_dig_and_place = false
@ -69,23 +70,35 @@
# type: float min: 0.001 max: 10
# mouse_sensitivity = 0.2
# Enable mouse wheel (scroll) for item selection in hotbar.
# type: bool
# enable_hotbar_mouse_wheel = true
# Invert mouse wheel (scroll) direction for item selection in hotbar.
# type: bool
# invert_hotbar_mouse_wheel = false
## Touchscreen
# The length in pixels it takes for touch screen interaction to start.
# The length in pixels it takes for touchscreen interaction to start.
# type: int min: 0 max: 100
# touchscreen_threshold = 20
# Touchscreen sensitivity multiplier.
# type: float min: 0.001 max: 10
# touchscreen_sensitivity = 0.2
# Use crosshair to select object instead of whole screen.
# If enabled, a crosshair will be shown and will be used for selecting object.
# type: bool
# touch_use_crosshair = false
# (Android) Fixes the position of virtual joystick.
# Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
# type: bool
# fixed_virtual_joystick = false
# (Android) Use virtual joystick to trigger "Aux1" button.
# Use virtual joystick to trigger "Aux1" button.
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
# type: bool
# virtual_joystick_triggers_aux1 = false
@ -311,51 +324,49 @@
### Filtering and Antialiasing
# Use mipmapping to scale textures. May slightly increase performance,
# Use mipmaps when scaling textures down. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
# Gamma-correct downscaling is not supported.
# type: bool
# mip_map = false
# Use anisotropic filtering when viewing at textures from an angle.
# type: bool
# anisotropic_filter = false
# Use bilinear filtering when scaling textures.
# Use bilinear filtering when scaling textures down.
# type: bool
# bilinear_filter = false
# Use trilinear filtering when scaling textures.
# Use trilinear filtering when scaling textures down.
# If both bilinear and trilinear filtering are enabled, trilinear filtering
# is applied.
# type: bool
# trilinear_filter = false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, often resulting in dark or
# light edges to transparent textures. Apply a filter to clean that up
# at texture load time. This is automatically enabled if mipmapping is enabled.
# Use anisotropic filtering when looking at textures from an angle.
# type: bool
# texture_clean_transparent = false
# anisotropic_filter = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
# type: int min: 1 max: 32768
# texture_min_size = 64
# Select the antialiasing method to apply.
#
# * None - No antialiasing (default)
#
# * FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)
# A.K.A multi-sample antialiasing (MSAA)
# Smoothens out block edges but does not affect the insides of textures.
# A restart is required to change this option.
#
# * FXAA - Fast approximate antialiasing (requires shaders)
# Applies a post-processing filter to detect and smoothen high-contrast edges.
# Provides balance between speed and image quality.
#
# * SSAA - Super-sampling antialiasing (requires shaders)
# Renders higher-resolution image of the scene, then scales down to reduce
# the aliasing effects. This is the slowest and the most accurate method.
# type: enum values: none, fsaa, fxaa, ssaa
# antialiasing = none
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
# Visible spaces appear between nodes when shaders are disabled.
# If set to 0, MSAA is disabled.
# A restart is required after changing this option.
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
# Value of 2 means taking 2x2 = 4 samples.
# type: enum values: 2, 4, 8, 16
# fsaa = 2
### Occlusion Culling
@ -385,17 +396,14 @@
### Waving Nodes
# Set to true to enable waving leaves.
# Requires shaders to be enabled.
# type: bool
# enable_waving_leaves = false
# Set to true to enable waving plants.
# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
# type: bool
# enable_waving_water = false
@ -403,25 +411,21 @@
# 4.0 = Wave height is two nodes.
# 0.0 = Wave doesn't move at all.
# Default is 1.0 (1/2 node).
# Requires waving liquids to be enabled.
# type: float min: 0 max: 4
# water_wave_height = 1.0
# Length of liquid waves.
# Requires waving liquids to be enabled.
# type: float min: 0.1
# water_wave_length = 20.0
# How fast liquid waves will move. Higher = faster.
# If negative, liquid waves will move backwards.
# Requires waving liquids to be enabled.
# type: float
# water_wave_speed = 5.0
### Dynamic shadows
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
# type: bool
# enable_dynamic_shadows = false
@ -2597,7 +2601,7 @@
# The file path relative to your worldpath in which profiles will be saved to.
# type: string
# profiler.report_path = ""
# profiler.report_path =
# Instrument the methods of entities on registration.
# type: bool
@ -2727,6 +2731,10 @@
# type: enum values: disable, enable, force
# autoscale_mode = disable
# The base node texture size used for world-aligned texture autoscaling.
# type: int min: 1 max: 32768
# texture_min_size = 64
# Side length of a cube of map blocks that the client will consider together
# when generating meshes.
# Larger values increase the utilization of the GPU by reducing the number of
@ -3063,7 +3071,7 @@
### cURL
# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
# type: int min: 100 max: 2147483647
# type: int min: 1000 max: 2147483647
# curl_timeout = 20000
# Limits number of parallel HTTP requests. Affects:
@ -3075,7 +3083,7 @@
# curl_parallel_limit = 8
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
# type: int min: 100 max: 2147483647
# type: int min: 5000 max: 2147483647
# curl_file_download_timeout = 300000
### Misc
@ -3154,7 +3162,7 @@
# type: float min: 0.001
# joystick_frustum_sensitivity = 170.0
## Temporary Settings
## Hide: Temporary Settings
# Path to texture directory. All textures are first searched from here.
# type: path
@ -3215,13 +3223,21 @@
# type: bool
# continuous_forward = false
# Whether to show technical names.
# This can be bound to a key to toggle camera smoothing when looking around.
# Useful for recording videos
# type: bool
# cinematic = false
# Affects mods and texture packs in the Content and Select Mods menus, as well as
# setting names in All Settings.
# Controlled by the checkbox in the "All settings" menu.
# setting names.
# Controlled by a checkbox in the settings menu.
# type: bool
# show_technical_names = false
# Controlled by a checkbox in the settings menu.
# type: bool
# show_advanced = false
# Enables the sound system.
# If disabled, this completely disables all sounds everywhere and the in-game
# sound controls will be non-functional.
@ -3241,10 +3257,10 @@
# type: int
# update_last_known = 0
# This can be bound to a key to toggle camera smoothing when looking around.
# Useful for recording videos
# If this is set to true, the user will never (again) be shown the
# "reinstall Minetest Game" notification.
# type: bool
# cinematic = false
# no_mtg_notification = false
# Key for moving the player forward.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h