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Clean up texture filtering settings (#13683)

This commit is contained in:
Gregor Parzefall 2023-08-24 10:50:47 +02:00 committed by GitHub
parent d0ee63c766
commit 72ef90885d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 52 additions and 94 deletions

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@ -1355,7 +1355,7 @@ void GenericCAO::updateTextures(std::string mod)
}
material.forEachTexture([=] (auto &tex) {
tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
use_anisotropic_filter);
});
}
@ -1383,15 +1383,8 @@ void GenericCAO::updateTextures(std::string mod)
material.Lighting = true;
material.BackfaceCulling = m_prop.backface_culling;
// don't filter low-res textures, makes them look blurry
// player models have a res of 64
const core::dimension2d<u32> &size = texture->getOriginalSize();
const u32 res = std::min(size.Height, size.Width);
use_trilinear_filter &= res > 64;
use_bilinear_filter &= res > 64;
material.forEachTexture([=] (auto &tex) {
tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
use_anisotropic_filter);
});
}
@ -1438,7 +1431,7 @@ void GenericCAO::updateTextures(std::string mod)
}
material.forEachTexture([=] (auto &tex) {
tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
use_anisotropic_filter);
});
}
@ -1463,7 +1456,7 @@ void GenericCAO::updateTextures(std::string mod)
}
material.forEachTexture([=] (auto &tex) {
tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
use_anisotropic_filter);
});
}
@ -1492,7 +1485,7 @@ void GenericCAO::updateTextures(std::string mod)
}
material.forEachTexture([=] (auto &tex) {
tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
use_anisotropic_filter);
});
}