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Clean up texture filtering settings (#13683)
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parent
d0ee63c766
commit
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8 changed files with 52 additions and 94 deletions
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@ -1355,7 +1355,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (auto &tex) {
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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@ -1383,15 +1383,8 @@ void GenericCAO::updateTextures(std::string mod)
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material.Lighting = true;
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material.BackfaceCulling = m_prop.backface_culling;
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// don't filter low-res textures, makes them look blurry
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// player models have a res of 64
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const core::dimension2d<u32> &size = texture->getOriginalSize();
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const u32 res = std::min(size.Height, size.Width);
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use_trilinear_filter &= res > 64;
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use_bilinear_filter &= res > 64;
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material.forEachTexture([=] (auto &tex) {
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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@ -1438,7 +1431,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (auto &tex) {
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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@ -1463,7 +1456,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (auto &tex) {
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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@ -1492,7 +1485,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (auto &tex) {
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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setMaterialFilters(tex, use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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